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TheDunkShotParticipant
Actually what I find best is not minding the white balls. Try replicate your body position to the t-pose facing the correct way. not only will this fix some issues of the feet not matching but it would be more accurate.
TheDunkShotParticipantUnfortunately Greg cannot re-make the entire sdk to make the hips work better. Not only would it take a team of employees working on the project, it would might make the kinect unreliable. If you want better hip tracking in general look to get a kinect v2.
The kinect 360’s delay is around about 66ms and hips are harder for the kinect to predict than feet.TheDunkShotParticipantFIX: Change foot correction to -180 in driver4vr calibration menu.
2018-05-03 at 16:25 in reply to: Release 4.0.4 – smoothing filter, three feet tracking options in skeleton mode #4756TheDunkShotParticipantGood job! Smoothing works like a dream.
TheDunkShotParticipantI can see it around 2.5 meters. If it does cost response time issues could you make a button to enable or disable?
TheDunkShotParticipantYup.
TheDunkShotParticipantSomething on the lines of what you have mentioned are being implemented into version4 of the driver4vr software coming soon this march. It wont be added during the first version if 4.0 but will come later after colour tracking is still experimental.
TheDunkShotParticipantI tried the tea light and tgey just had to be flickering ones. As above i threw mine away too lol.
TheDunkShotParticipantThe best t-pose is….. No you dont need to spread your arms into a tee pose. All you must do is allign the white dots and face forwards and press both grip buttons. If the tracking balls are too high you can adjust leg height in the driver4vr calibration and make sure you press enter to apply cm. This mostly happens on anime characters with poor bone structures for IK tracking.
Do you have any tracking issues make sure you watch my guide to setting up calibration Link (you will have to turn volume up to hear instructions.)EDIT: It is also best to measure your real height in real life as it hugely effects body tracking. Setting your real height to your real height would give you best results.
- This reply was modified 6 years, 5 months ago by TheDunkShot.
- This reply was modified 6 years, 5 months ago by TheDunkShot.
- This reply was modified 6 years, 5 months ago by TheDunkShot.
TheDunkShotParticipantGood idea and could be put in the feature requests sub forum. This would be great as a cheap gun stock that can work in games such as onwards.
TheDunkShotParticipantIf you are using kinect v1 then it is the xbox 360 kinect and it has what it appears to be 3 ‘cameras’. The xbox one kinect is v2 and tracks at a higher fov and resolution with more bones.
TheDunkShotParticipantYou can make a new account and i dont see the reason not to if you cant even test it.
TheDunkShotParticipantHello! I have made a video on how to calibrate your kinect properly. In the video i forgot to mention that you must be facing the direction of the kinect. Forum Post..
TheDunkShotParticipantHave you tried uninstalling the kinect device through windows device manager then restarting?
TheDunkShotParticipantProbably the main reason i made this as i helped my fellow mrpenguin setup full body as he was getting frustrated as his feet kept going weird. I told him to do this and it worked! I felt so proud and decided to help everyone else with this issue. If this does work for everyone then i would say this could be the best way to calibrate the kinect for full body.
TheDunkShotParticipantThe tilt angle moves the kinects up and down motor. Negative is down amd positive is up. To apply the tilt you must press ENTER otherwise nothing will happen. I might make a video about kinect placement but i play in my bedroom. Tracking with the xbox 360 kinect is surprisingly good for how old it is. Some sort of tracker smoothing option would be nice as it is quite wobbly. Anyways i’m glad this worked for people as i have spent ages figuring around this headache.
- This reply was modified 6 years, 5 months ago by TheDunkShot.
TheDunkShotParticipantI have my kinect roughly 2.5 m away from me and it is at eye level pointing down.
UPDATE: I am getting a kinect v2 next month and i will figure out the best method for calibration on thst one too. Hopefully it is the same.
- This reply was modified 6 years, 5 months ago by TheDunkShot.
2018-03-16 at 16:32 in reply to: Will these work as "light balls"? They look intresting and cheap. #4225TheDunkShotParticipantDo you have any suggestions on which grey filter as some are darker.
2018-03-13 at 22:04 in reply to: Will these work as "light balls"? They look intresting and cheap. #4166TheDunkShotParticipantYes I do use 360 and when I but them I will tell you guys. Just to let you know you need to buy a pair of sunglasses and cut them out and stick it to you kinect as the exposure is too high.
- This reply was modified 6 years, 6 months ago by TheDunkShot.
TheDunkShotParticipantYeah i figured out that if i have anything behind me then tracking goes weird.
2018-03-13 at 21:01 in reply to: Will these work as "light balls"? They look intresting and cheap. #4161TheDunkShotParticipantYeah I might buy them to see if they work or not. Do you think I should take the risk?
2018-03-13 at 01:27 in reply to: Will these work as "light balls"? They look intresting and cheap. #4130TheDunkShotParticipantBATTERIES ARE NOT INCLUDED!! It needs 3xAAA batteries for each one. I would suggest trying to buy rechargable ones.
TheDunkShotParticipantIs your cpu overclocked or stock? Is your cpy being “tanked” when running the app or in steamvr home?
TheDunkShotParticipantI agree with this thread. This would also allow notifications to be easier as it is not through mail and that you can group chat to help people troubleshoot.
TheDunkShotParticipantI had this problem before. You must face your kinect dead on when calibrating. If you dont then this happens and I this fixed it for me. Also make your your middle “camera” is facing where your play area is.
Hope this helps.
DunkTheDunkShotParticipanthopefully these are big enough and bright enough for a kinect to track.
TheDunkShotParticipantWhen you allign the white balls, are they sitting above where your foot is or are they where your knees at? Also i agree with mmd models as some are broken as high heels or something would make the model a pile of mush. Try use the public avatars first and see if it works as i had to use them to get a general idea of how to set up the white balls. A good one that works really well is the X and Y models. Greg uses these in his videos as they are the best ones to use for full body tracking unless you create one with simular height and bones.
EDIT: If you are having bending knees problem then goto the world called TUTORIAL (Vive or oculus) then calibrate your height through that world. You could also fiddle with adjusting the leg correction on the Driver4VR program in the calibration menu. (Make sure to press enter to apply changes)
- This reply was modified 6 years, 7 months ago by TheDunkShot.
TheDunkShotParticipantHaving beta testers would be a nice way of finding bugs.
TheDunkShotParticipantHello!
I will try my xbox 360 controller on vrchat and tell you if mine works.2018-02-15 at 23:33 in reply to: Calibration instructions not showing in HMD (Rift; Kinect 2.0) #3383TheDunkShotParticipantFor your trackers to connected to your body you must fully complete the calibration with success.
2018-02-15 at 23:23 in reply to: Calibration instructions not showing in HMD (Rift; Kinect 2.0) #3380TheDunkShotParticipantUnfortunately there is no hmd calibration notification but Greg has included a audio feedback. When i do calibration i do 3 standing first in different locations and do a half-crouch for the last two. Make sure you are facing your kinect when calibrating as it can effect you hip position. Is there any natural light getting into your room? (I found this to effect tracking for me) What body part do you think the height of the kinect is around? (Chin height is the best)
Edit: When I do the standing calibration I stand in t-pose looking at around where the kinect is. (For the height of the kinect i actually use my gpu box to raise the height of it so it is around my chin height.)
Edit 2: The trial period lasts for 7 days but only for 10 minute intervals. I found this frustrating too as calibration was an issue for me too.
- This reply was modified 6 years, 7 months ago by TheDunkShot.
- This reply was modified 6 years, 7 months ago by TheDunkShot.
TheDunkShotParticipantThis seems more like an oculus issue that i had ages ago. How much space do you have in your room? What is the distance between the play area and the kinect? Are you having any usb disconnects recently?
If it is the kinects issue there are two possible reasons why this happens.
1. The driver for the vr server (file) is messed up (unfortunately cant find the forum that Greg) helped out with.
2. Could be an usb bandwidth/power delivery for your oculus/usb ports. I would recommend turn off usb power management for optimal performanceDunk.
TheDunkShotParticipantAdditional things:
I am sorry for bombarding the forums. I love trying to help people with problems that they have with the software.TheDunkShotParticipantThe kinect v2 costs way more but has better fov, more bones to track, fixes the hip issue by making it a straight line. This allows you to fully crouch and sit down. The kinect v1 on the other hand has a small fov and small resolution but it costs way cheaper and if you bought a xbox 360 in the past you might still have a dusty one around.
The adapter is the disgusting part of the kinect v2. It costs £40 for the adaptor alone not including a £110 kinect v2. The kinect v1 is £30 and the adapter is £10.
I currently use the kinect v1 and it has OK body tracking but not as good as the kinect v2’s.
Also i have noticed if you have a big play area and you put the kinect v1 far way the kinect v1 tracking goes janky as the resolution is only 480p compared to the 1080p camera the kinect v2 has. I have also found that the kinect v2 has way less frame drops than the kinect v1 and consistently keeps around 30fps.In conclusion i think that the kinect v2 is way better but i would suggest trying to see if your kinect v1 works.
TheDunkShotParticipantI had the same problem until I tried another usb port. If all fails try restart the kinect monitoring service. Make sure that you have enough space so that the kinect v1 can see your entire skeleton, try find a lens that increases the fov of the sensor bar. Make sure that when you are putting up the kinect for use make sure that it is around eye level facing towards your play area.
The kinect flashing green light basically means that the kinect cannot see your entire skeleton and also happens when one of your “bones” goes from green to invisible.
If you cannot see you skeleton on the kinect calibration then try the stuff above me.Hope this helps, Dunk.
TheDunkShotParticipantI would buy the kinect V2 but the fact thst they don’t come with a adapter was mind blowing to me. I have seen great mocap using the kinect v2 but the adapter over here is an extra £40.
I would say if you have a spare £150 to spend on a kinect v2 then go for it as it has better colour resolution and depth resolution. This helps with for example, sitting down or kicking. I would also suggest a kinect v2 if you are struggling with space, it have a more wide fov and the capture is 16:9 at 1080p 30fps. The kinect 360 is 480p at 30fps and is 4:3.Dunk.
TheDunkShotParticipantI found some people with the same problem. But unfortunately I am not Greg but the best way to be in contact with him is via his facebook group.
Another method of contacting him is to hope for greg to see this thread.Dunk
TheDunkShotParticipantThe best i could find are some led ping pong balls. In greg’s new video he is using POI leds balls for tracking as i was skimming through replies of comments. I have actually bought them but they are not the official ones to buy. Greg said in the comments that he is looking for a person who could make some smaller ones as they were a bit too big for what he said. I can see that he just used a standard ping pong led ball for hip tracking as it is smaller. Unfortunately i cannot find ones for cheap and they all require minimal diy skills such as having adhesive velcro straps or a strap to wear around your foot. But hopefully Greg can find ones that are the best for tracking for kinect.
Dunk
TheDunkShotParticipantThe latest update supports joycon and yes you can use riftcat and trinusvr. If you want to have positional tracking you may have to buy a led ping pong ball and strap it to your head with a kinect staring at you. If you want positional tracking for your joycon you will have to do the same.
- This reply was modified 6 years, 7 months ago by TheDunkShot.
TheDunkShotParticipantGuessing I need to do this for colour tracking to work on my kinect.
- This reply was modified 6 years, 7 months ago by TheDunkShot.
TheDunkShotParticipant- This reply was modified 6 years, 7 months ago by TheDunkShot.
- This reply was modified 6 years, 7 months ago by TheDunkShot.
TheDunkShotParticipantok cool
TheDunkShotParticipantTry another usb port. If that doesn’t work try reinstalling the software or the sdk’s. What kinect are you using? You should also try usb 3.0 if you can.
- This reply was modified 6 years, 7 months ago by TheDunkShot.
2018-02-15 at 01:28 in reply to: What is the optimal environment/ set-up for Kinect 2.0 to body track? #3289TheDunkShotParticipantI have issues sitting down in vr when using the xbox 360 kinect. My body stays in the sensors view but my legs dont track if the hip gets covered or if i kick too high i lose teacking. I checked the calibration view and when i do sit down the left and right leg goes from green to just a line.
TheDunkShotParticipantWow i cant wait for version 4.0. Are they lightballs and where do you buy these?
TheDunkShotParticipantok thanks i a was worried as i didnt want to keep paying to use the software £20 a month lol
TheDunkShotParticipantso yeah it is
TheDunkShotParticipantThat works! I figured that i didnt need to hold my hands in t-pose lol.
TheDunkShotParticipantI’m having similar issues but my avatars are regular height and stuff. But my kinect thinks that my hands are my feet when using the oculus rift (White dots should be feet, oculus controllers should be hands). I probably would have bought a gold membership but I can barely get it to work right with my hands. SteamVR detects the torso and feet but on SteamVR Home my oculus touch controllers are still my feet.
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