Forum Replies Created
2020-04-05 at 10:33 in reply to: Release 220.127.116.11 – Half Life: Alyx, Boneworks: Acceleration and Throwing #14396
In psmovesteamvrbridge there was/is that setting linear velocity exponent and multiplier, i dont know if you use today the same? If so, please set these to 1 an 0. After this i think its enabled, but will not change that behavior of default psmoveservice 8.10. Sorry if i´m wrong. Is there any command where i can try it out? Greets2020-04-01 at 11:51 in reply to: Release 18.104.22.168 – Half Life: Alyx, Boneworks: Acceleration and Throwing #14348
hey, i would like to know if you can make it possible to create an update for psmoveservice alpha 8.10, too? It tracks better than the latest 9.0.1. with ps3 eye cams. The last driver4vr update increases velocity of 8.10, too (with psmovefreepiebridge release 15). unfortunately to much, because of its default velocity values, which are perfect, but didn´t run in hl alyx, too, before your update. So if you could please make a release with velocity enabled but without increasing for 8.10 would be awesome. Appreciate your great work.
Tested it with psmove, the controllers are working the other way, if i turn left controller, the right reacts. If i move my left arm the left controller will move, too. Greets
I want to tell everybody, that psmoveservice Alpha Release #8.10.0 has have a much better tracking response time than Alpha Release #9.0.1. Tested today( 4 ps3 eye cams).Greets2020-03-27 at 18:28 in reply to: Half-life Alex: Inability to attract objects with Gravity gloves #14294
It isn´t possible to throw anything, too (testing with psmove service + ps3 eye cams). I think this could be the problem?
I would like to know that, too.
It would be nice if you could make it possible to switch between controller layouts from psmove controller. Psmove-vive and psmove-oculus, without revive. Or it would be nice to editing the bindings of psmove controller. Is there any way? Greets
Great that you have implemented ps eye with ps move service! I think using buttons for locomotion to go forwards and backwards would be nice, there are 2 grip buttons in your bindings right now. Is there any way to modify?
Hi i found 3 ps3 cams for 9€, that was so cheap i had to buy 😉
I think the tracking method with ps3 eye cam is much better, 60 Fps against 29?
If you could give me an introduction that would be great. Greetz
which are the handmade software steps? I got a kinect too, and running like you write it, but maybe there is a possibility to configure it with driver4vr..?
Hi, i would like to know is it possible to use Daydream Controller/ VR Box controllers like ps navigate (sticks)? with ps move controller and ps3 cams, without kinect?
This happens sometimes, when I set back the position in steam vr, stay at the same point in my room( reallife) ;-).
Hi have to run the room setup to often, a few times i can calibrate position in steamvr, but suddenly i´m in the floor , or cant press it. please fix. Using kinect 360 skeleton head tracking and 2 ps move controller for led tracking.
- This reply was modified 3 years, 1 month ago by el-bohno.
Confirm, recenter position in steamvr won´t work. But great work! pls fix
Hey Cakerz, i think that will help you, i had the same problem. I used a tool called usbdeview to deinstall first motion controller.
2018-02-22 at 02:39 in reply to: Release 3.10.6 – Flickering, Controller offset model for Touch #3538
- This reply was modified 3 years, 2 months ago by el-bohno.
Hey Pod, dont know if you are using leap motion, but virsualizer in leap motion with pressing ,,v” fixed it for me. Now everything seems to run very good (Kincect 360 + leap + daydream). Greg good work!2018-02-20 at 22:07 in reply to: Release 3.10.4 – Leap motion and controller, Setting cleanup #3494
Hi this light flickering happens by skeleton + leapmotion , too. If i only use leapmotion all is ok. Greetz
The bulid works so good! Thank you very much! Now my system is enhanced. Can´t believe it 😉 Appreciate your work!!!
Any news? greetz
I did that anyway, but the result is the same, only orientation and holding volume up 3 sec for new orientation work. Using at the moment only one daydream controller, but i think that must work independently. Or do you think for getting the button work i have to use 2 daydream controller? appreciate your work and would like to use it in full spectrum 😉2018-02-05 at 00:10 in reply to: VR Ridge with Leap Motion and Bluetooth Controllers #2928
How to map buttons with daydream? In the device manager the controller is assinged and in the preview all inputs true. But i cant map the buttons, any ideas? At the moment i only use leapmotion, Next week 360 kinect too.
- This reply was modified 3 years, 3 months ago by el-bohno.
Yes please, give us a link 😉