Release 3.10.6 – Flickering, Controller offset model for Touch

Homepage Forums Announcements Release 3.10.6 – Flickering, Controller offset model for Touch

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    Posts
  • #3507
    Bla BlablaGreg Driver
    Keymaster

    Fixes:
    – commonly reported ‘flickering’
    – fix for extra offset added to touch controller.

    #3509
    PodPod
    Participant

    Superb. Knew you’d have this fixed quickly

    Pod

    #3535
    PodPod
    Participant

    @greg

    Hi Greg. Good news. Rotation with the new reversed option works! The flickering is gone and rotating 180deg no longer trashes the room setup.

    Bad news. The left and right hands are reversed. D4vr_left is controlling the right hand in steamvr and vice versa

    Cheers

    Pod

    #3538
    el-bohnoel-bohno
    Participant

    Hey Pod, dont know if you are using leap motion, but virsualizer in leap motion with pressing ,,v” fixed it for me. Now everything seems to run very good (Kincect 360 + leap + daydream). Greg good work!

    • This reply was modified 2 years, 9 months ago by el-bohnoel-bohno.
    • This reply was modified 2 years, 9 months ago by el-bohnoel-bohno.
    #3549
    PodPod
    Participant

    No. I’m using ps moves.
    It was fine in previous releases as far as I remember.

    Another thing I’ve noticed recently is my position in the game world moves over time. After running room setup I’m stood in the circle steamvr draws on the floor. Then after 30 mins of superhot I’m stood about a meter behind it. Yet in the real world I’m still stood in the same place.

    #3566
    D TXcalibur
    Participant

    Me too. Since the controllers swaps randomly at restarts, reassignment was required. In my case, rotation was almost always reversed even in previous releases.

    #3578
    LemieuxLemieux
    Participant

    I face the same issues with Kinect 360 and PS Move. Positional offset and controllers swapping sides or also having a positional offset. Sorry Greg, but this is far from “no complex configuration”. I am not atech noob and I have been working on it for more than a month and I still have no working controller tracking.
    I appreciate your work and your quick responses to questions in this forum. But I am really disappointed, because the software does not perform as announced.

    #3583
    D TXcalibur
    Participant

    For most part, it works well with some tweaking. You can use Advanced settings in SteamVR to compensate position, orientation offsets.

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