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  • in reply to: Fix for Fallout 4 / OpenVR Input Emulator #5167
    JenkibJenkib
    Participant

    Hi Greg,

    I’ve attached a small diagram of what’s currently happening (excuse the crudeness and poor handwriting).

    A way to offset this angle would be great. Currently I get around it by angling my controllers while starting driver to offset the calibration.

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    in reply to: Fix for Fallout 4 / OpenVR Input Emulator #5160
    JenkibJenkib
    Participant

    Hi Greg, No I use an offset for pitch. Some games seem to use a different controller pitch setting to Steam VR.

    in reply to: Fix for Fallout 4 / OpenVR Input Emulator #5157
    JenkibJenkib
    Participant

    I was going to use OVRIE to create a pitch offset as some games seem to use the Vive wands more like a gun. I’m sure it’s fine for a Vive wand but means I have to hold my Wii motes at a weird angle which messes up the tracking.

    I’m not sure what fallout 4 does, I think it’s something to do with the trackpad emulation that makes it unplayable.

    JenkibJenkib
    Participant

    Kind of, I was wondering if it is possible to assign a nunchuk and controller in the software to the same hand so you’d have a wiimotion controller and nunchuk in each hand.

    JenkibJenkib
    Participant

    Only just had a chance to try this out. I played played Serious Sam 3 vr last night and Wii motion works pretty well.

    I was wondering if there was a way to use a nunchuck and a Wii motion controller on the same hand. It could be easier to use the joystick instead of the D pad for movement in games.

    in reply to: My wiimotes are 180° rotated #4903
    JenkibJenkib
    Participant

    Unfortunately a Windows 10 update broke my machine and I am in the process of reinstalling everything. Hopefully tonight I will be able to try again and send my logs in.

    in reply to: My wiimotes are 180° rotated #4893
    JenkibJenkib
    Participant

    I thought the same, I even did a clean install of Steam it is still doing it. I had just assumed it was the kinect and had planned to try colour tracking at the end of the month to see if it helped at all.

    in reply to: My wiimotes are 180° rotated #4890
    JenkibJenkib
    Participant

    I forgot to say I am using skeleton tracking for head and hands. One day I forgot to switch on my Wiimotes and my hands were still facing the wrong way.

    in reply to: My wiimotes are 180° rotated #4889
    JenkibJenkib
    Participant

    Force Gsixty mines 90 degrees like yours but point to the left instead the right.

    I’ll try and send my diagnostic log files before the weekend is over.

    in reply to: My wiimotes are 180° rotated #4876
    JenkibJenkib
    Participant

    Pretty much having the same problem. It was working correctly then the next night I thought I would try it out in a game, the orientation has been wrong since.

    I’m using an OSVR HDK 1.4, A Kinect V2 and two Sonic Screwdriver Wiimotes (something about playing with sonic screwdrivers appealed to me)

    JenkibJenkib
    Participant

    That’s great, I’ve only tested in the Steam VR home screen as I have had to do a fresh install on my machine. I’ll hopefully be able to test later in the week.

    in reply to: Win10 and VR Box Controllers #2909
    JenkibJenkib
    Participant

    I have the same problem, has anyone managed to get two VR Box controllers working together?

Viewing 12 posts - 1 through 12 (of 12 total)