Homepage Forums New feature Fix for Fallout 4 / OpenVR Input Emulator

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  • #4661
    JonnyJonny
    Participant

    Hi Greg,

    I have tried Fallout 4 using Leap, and it works well except it has the same problems that the Oculus controllers have. It needs a fix, and OpenVR Input Emulator can do that.

    Unfortunately, according to Matzman666, the Input Emulator and Driver4VR cannot work together (SteamVR crashes) because they both work in the same way.

    The fix is described here https://github.com/matzman666/OpenVR-InputEmulator

    So, I was wondering, is it possible to either:
    a) Make it so that OVRIE and Driver4VR can work at the same time, or
    b) Incorporate the same fix into Driver4VR.

    I expect this isn’t a high priority but if it could be fixed it’d be great.
    Cheers,

    Jonny

    #4847
    rhylosrhylos
    Participant

    I’d love to see this added, collaborated on, or supported as well. Ref also the fork for walk in place.

    https://github.com/pottedmeat7/OpenVR-WalkInPlace

    #5150
    Bla BlablaGreg Driver
    Keymaster

    i would like to add this however not sure what exactly is needed.
    can you clarify ?

    #5157
    JenkibJenkib
    Participant

    I was going to use OVRIE to create a pitch offset as some games seem to use the Vive wands more like a gun. I’m sure it’s fine for a Vive wand but means I have to hold my Wii motes at a weird angle which messes up the tracking.

    I’m not sure what fallout 4 does, I think it’s something to do with the trackpad emulation that makes it unplayable.

    #5158
    Bla BlablaGreg Driver
    Keymaster

    so you want to cerate offset for rotation of controller. right?
    and you use OVRIE for that ?

    #5160
    JenkibJenkib
    Participant

    Hi Greg, No I use an offset for pitch. Some games seem to use a different controller pitch setting to Steam VR.

    #5161
    Bla BlablaGreg Driver
    Keymaster

    ok. so is there anything you suggest to add to drvier?

    #5167
    JenkibJenkib
    Participant

    Hi Greg,

    I’ve attached a small diagram of what’s currently happening (excuse the crudeness and poor handwriting).

    A way to offset this angle would be great. Currently I get around it by angling my controllers while starting driver to offset the calibration.

    Attachments:
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    #5286
    rhylosrhylos
    Participant

    For Walk in Place.

    I’d love to see this added, collaborated on, or supported as well. Ref also the fork for walk in place.

    https://github.com/pottedmeat7/OpenVR-WalkInPlace

    I was looking for compatibility of your driver with the fork to Github OpenVR-WalkInPlace code.

    • This reply was modified 5 years, 8 months ago by rhylosrhylos.
    • This reply was modified 5 years, 8 months ago by rhylosrhylos.
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