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imeetyouagain1Participant
So it seems that my issue has somehow fixed itself, whether it be because of a complete re-calibration (even though i did this before) or some other miracle, but now I’ve come to my next point: the trackers for my feet are about a foot or two too high and reside within my avatars knees. Any suggestions? I did record a video of me doing the T-pose in-game and being surprised by my arms not crossing, and it shows the foot tracker problem.
imeetyouagain1ParticipantI’ve seen that in color calibration, but does it allow me to set a broader color-to-color range for d4vr-left and right?
imeetyouagain1ParticipantCould you take a screenshot of the device manager page of D4VR?
imeetyouagain1ParticipantAh I see, well luckily I don’t plan on playing any games that require fast movements.🙂 I appreciate the reply, Greg, and hopefully you do find a way to fix that color/depth sync problem. Seeing as you’ve already done as much as you have with this, I assume you’ll work it out. Good luck.
Thanks,
imeetyouagain1imeetyouagain1ParticipantWell, I have an OSVR HDK2 and a Kinect 360 that i had from the XBox Kinect game days. I’m tempted to get just two PS Move controllers, since that would essentially be the same as getting NoloVR but $100 cheaper since:
Kinect 360 = Nolo IR Camera
Skeleton head tracking(LED ball if wanted/needed to setup) = Nolo head tracking ball
LED light ball tracking on PS Move’s = Nolo controllersI’d just like to know if the tracking accuracy of the Kinect system is significantly worse than Nolo, or if there are any other big differences between the two.
Best Regards,
imeetyouagain1 -
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