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timothy, clarify what you mean by you can confirm it works? and which kinect do you have?
Micah, you can not use driver4vr without a vr headset. you can get things running with the steamvr null driver but its severely limited in what it can do and not really for consumer use.
Tpose in vrchat means you have entered vrchat’s full body calibration. Press both triggers on the controllers at the same time to lock in calibration. Load a new avatar to enter calibration again.
If your trackers show up fine in steamvr but not in game, make sure that vrchat has focus in steamvr. This means that if the steamvr dashboard is open, you need to close it before the game loads otherwise no tracker information will be sent to vrchat, and you will have to restart the game.
What do you mean by it does not work anymore? Make sure as soon as the steamvr dashboard shows up with the warning that you close the dashboard so that vrchat will load with full body tracking. The steamvr dashboard stops tracker information from being sent to the game, because it uses the trackers for input like mouse control. VRChat will not grab the full body setup after it has loaded. So you would need to restart vrchat if it does not detect the trackers because of the steamvr dashboard being open.
An additional note, if you already have full body up and running in vrchat, you can use the steamvr dashboard to temporarily disable full body when you load an avatar. Loading another avatar without the steamvr dashboard open would then put you back into full body for example, as long as the game already knows about the trackers upon first logging in.
This is not an issue. The bindings still work. I believe this is a steamvr issue. Just make sure you jump back into game before it finishes loading so that vrchat actually detects your trackers for body tracking, or you will need to restart the game.