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  • in reply to: "Generic Bindings" rather than game specific #6251
    EtherealEthereal
    Participant

    It only occurs when using full body for some reason. Happens with every game.

    • This reply was modified 5 years, 2 months ago by EtherealEthereal.
    in reply to: Leap Motion Controller Gestures #6241
    EtherealEthereal
    Participant

    Someone took it upon themselves to update the old controllerless drivers and they look really good

    Updated Leap Motion driver for SteamVR from leapmotion

    in reply to: Wii Nunchuck as a touchpad #6215
    EtherealEthereal
    Participant

    If I use the two Wii remotes, one for movement and one for rotation, I was thinking of adding a Nunchuck to one of them for gestures. So the Nunchuck just handles the gestures perhaps?

    in reply to: Virtual Controllers offset too far #6206
    EtherealEthereal
    Participant

    Hi Greg

    It seems things have got better now from what I can tell.

    Using the Kinect for head tracking with the virtual controllers is a bit iffy but I’m sure I can work it out.

    Hat tip to you
    Eth.

    in reply to: "Generic Bindings" rather than game specific #6205
    EtherealEthereal
    Participant

    It says something along the lines of “failed to load control scheme”

    in reply to: Wii Nunchuck as a touchpad #6203
    EtherealEthereal
    Participant

    In my case I was trying it in VRChat, my remote let me move forwards-backwards-left-right but the Nunchuck was just rotating me I think.

    So I couldn’t use the Nunchuck for gestures and things like you normally can with a touchpad as I understand it.

    Let me know if I’m getting things wrong but that was my experience with generic bindings.

    Also, would it be possible to use a Nunchuck just for gestures? I have two Wii Remotes and was thinking how easy it would be to tape one of my Nunchucks onto the side of one.

    in reply to: Leap Motion Controller Gestures #6202
    EtherealEthereal
    Participant

    I’d definitely say so. You could always make it an option between just position tracking and also gesture tracking anyway 🙂

    There’s quite a few games like VRChat where you don’t pick things up very often but use gestures all the time

    in reply to: Virtual Controllers offset too far #6090
    EtherealEthereal
    Participant

    Wearality Sky using a Pixel 2 XL
    Body tracking with Kinect 360 (looks like this might be interfering)
    Wii Remotes in each hand for virtual controllers
    Resetting settings doesn’t do anything from what I can see
    Recalibrating my headtracking makes it worse

    in reply to: Driver wont connect to steam vr #4723
    EtherealEthereal
    Participant

    I’m getting something similar. Definitely not on the beta SteamVR version.

Viewing 9 posts - 1 through 9 (of 9 total)