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Ethereal
ParticipantIt only occurs when using full body for some reason. Happens with every game.
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This reply was modified 5 years, 12 months ago by
Ethereal.
Ethereal
ParticipantSomeone took it upon themselves to update the old controllerless drivers and they look really good
Ethereal
ParticipantIf I use the two Wii remotes, one for movement and one for rotation, I was thinking of adding a Nunchuck to one of them for gestures. So the Nunchuck just handles the gestures perhaps?
Ethereal
ParticipantHi Greg
It seems things have got better now from what I can tell.
Using the Kinect for head tracking with the virtual controllers is a bit iffy but I’m sure I can work it out.
Hat tip to you
Eth.Ethereal
ParticipantIt says something along the lines of “failed to load control scheme”
Ethereal
ParticipantIn my case I was trying it in VRChat, my remote let me move forwards-backwards-left-right but the Nunchuck was just rotating me I think.
So I couldn’t use the Nunchuck for gestures and things like you normally can with a touchpad as I understand it.
Let me know if I’m getting things wrong but that was my experience with generic bindings.
Also, would it be possible to use a Nunchuck just for gestures? I have two Wii Remotes and was thinking how easy it would be to tape one of my Nunchucks onto the side of one.
Ethereal
ParticipantI’d definitely say so. You could always make it an option between just position tracking and also gesture tracking anyway 🙂
There’s quite a few games like VRChat where you don’t pick things up very often but use gestures all the time
Ethereal
ParticipantWearality Sky using a Pixel 2 XL
Body tracking with Kinect 360 (looks like this might be interfering)
Wii Remotes in each hand for virtual controllers
Resetting settings doesn’t do anything from what I can see
Recalibrating my headtracking makes it worseEthereal
ParticipantI’m getting something similar. Definitely not on the beta SteamVR version.
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This reply was modified 5 years, 12 months ago by
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