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Will this proposed feature be able to potentially use the lights on the psvr hmd?
Thanks for all the wonderful work Greg!
Do you happen to have a reccomendation on distance/height/angle for positioning the kinect to achieve maximum potential for skeletal tracking?
Greatly looking forward to your potential implementation of multiple kinect support.
figured it out. you just have to pull up the system dashboard while in steam vr, then go to settings, and download the appropriate model, then the visual cues from button presses on the bluetooth controllers will work correctly as well.
all my bugs are resolved. and none of them had anything to do with this software. it is truly amazing stuff I can’t wait to use the full version now!!
I think I figured it out. Testing theory in the AM
Fixed by adjusting yaw offset of trinus psvr to -180 degrees.
Trinus psvr with kinect 360 and leap motion. Not opted into beta and i see steam controllers instead of vive wands. @Greg I checked the rendermodels folder and the vr_controller_vive_1_5 folder is there. Any other suggestions?
My only temporary solution is to initiate the hmd backwards and then rotate it facing the kinect 360 after hmd calibration. Using psvr via trinuspsvr.
I want to get my last 2 bugs worked out so i can buy full version!!!
Tried rerunning room setup but tracking is still reversed for me.