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  • in reply to: Hangs #1705
    deromaxderomax
    Participant

    I would love a Kinect One but where I am the PC adapter is impossible to find – people sell them second hand for about €150…
    Maybe in the future if we could connect multiple Kinect 360s (like with the old PSEye method) then a lot of the shortcomings from the Kinect could be circumvented.
    For the time being I have gone back to my PSEye setup for tracking the PSMove controllers. I find the Kinect 360 with skeleton mode for head tracking works much better than my old setup with a homemade light ball. However, now I have a problem where my head is tracking correctly but my controllers are far away, above and to the right of me… obviously something needs to be recalibrated – any ideas?

    in reply to: Hangs #1688
    deromaxderomax
    Participant

    Hi Greg,
    I have uploaded an example of the accuracy problem I have been having.
    This video shows using skeleton tracking for the head and light balls for hand tracking, but the same problem happens when I use my HMD mounted light (in fact I think it is worse).
    I thought it might be because the Longbow game needs to have the controllers close to the head but you can see it also happens when the hands are away from the face.
    The tracker seems to show that the bulbs are being tracked properly (although sometimes you can see the bulbs go behind my HMD or my head).
    I’ve tried moving the Kinect around to different places in the room and I have tried different pairs of sunglasses (some darker, some lighter) but always the same 🙂
    I have recalibrated many times and have recalibrated the controllers in PSMoveService as well.

    YouTube

    in reply to: Hangs #1684
    deromaxderomax
    Participant

    I am waiting for my HMD tracker led (a bike light) to recharge 🙂 Will post again when I have more results.

    Thanks again Greg for your awesome work!

    in reply to: Hangs #1678
    deromaxderomax
    Participant

    I used a pair of old sunglasses as suggested – works perfect!
    Just tested it in Google Earth for 20 minutes or so and it is very usable. Not quite as accurate as using 4 PS Eye cameras but still very good. I am experimenting now with the placement of the Kinect in the room to see if I can improve it.
    Another user mentioned using 2 Kinects to average tracking data like PSMoveServiceSteamVRBridge does – if this is possible, that would be perfect for 360 degree/room scale tracking!

    Also I should mention my CPU is quite old (i7 2600) and is still doing fine.

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    in reply to: Hangs #1676
    deromaxderomax
    Participant

    Hi Greg – thanks, this version is working now! I am now able to use the colour calibration settings.
    With this version, Driver4VR is using about 19% of my CPU (overall about 32%).
    I am using Kinect 360.

    Thanks for the excellent support and quick replies.

    in reply to: Significant delay ps move service #1673
    deromaxderomax
    Participant

    Thanks a lot for this fix!

    in reply to: Hangs #1667
    deromaxderomax
    Participant

    Hi Greg –
    Thanks for the quick response.
    On this version, CPU usage does seem to be a bit lower but Driver4VR is still unresponsive after clicking “Start Driver4Vr”.
    I would attach a log file but “C:\Program Files (x86)\Driver4VR\logs” is empty.

    in reply to: Hangs #1655
    deromaxderomax
    Participant

    Hi – I also have the problem where Driver4VR hangs when using colour tracking.
    It works well in skeleton mode for head and hand tracking, but I’d like to try my PSMove controllers with Driver4VR using Kinect so I can get rid of PSMoveSteamVRBridge.

Viewing 8 posts - 1 through 8 (of 8 total)