Forum Replies Created

Viewing 5 posts - 1 through 5 (of 5 total)
  • Author
    Posts
  • in reply to: Kinect stops tracking after a few seconds #2685
    WalaWalaWalaWala
    Participant

    Just for your information: I think I found a viable port constellation – at least I could use it for about 20 minutes without any problem.
    The tracking was a bit off (started great, but moved a bit to the left during the 20 minutes), but overall a nice experience, thank you very much.

    in reply to: Kinect stops tracking after a few seconds #2678
    WalaWalaWalaWala
    Participant

    The USB bandwidth problem seems possible, I will try it later this evening. Thank you very much.

    • This reply was modified 3 years, 2 months ago by WalaWalaWalaWala.
    in reply to: Kinect stops tracking after a few seconds #2675
    WalaWalaWalaWala
    Participant

    Phew. I can try a bit different USB configuration – but it’s currently attached to a USB controller that has only my USB keyboard attached (and that was the only port that really worked). I will try to move a few cables around this evening and will keep track here – thank you for your support so far!

    [edit]Sorry, the skeleton is visible, yes – just not moving.[/edit]

    • This reply was modified 3 years, 2 months ago by WalaWalaWalaWala.
    in reply to: Kinect stops tracking after a few seconds #2673
    WalaWalaWalaWala
    Participant

    Oh: I have to restart the complete steamVR server in order to get it working again. Sometimes even that is not enough and I have to remove the kinect and wait a few minutes.

    in reply to: Kinect stops tracking after a few seconds #2672
    WalaWalaWalaWala
    Participant

    Yes, the skeleton is visible, but it’s only flickering and not moving at all. The trackers are visible in the steam void.
    I got it working after 20 or 30 tries – it is much worse in the calibration window, if I’m only using it in-game the tracking lasts for about 5 minutes before it stops.

Viewing 5 posts - 1 through 5 (of 5 total)