Forum Replies Created
-
AuthorPosts
-
BesterParticipant
@Greg Driver would you kindly elaborate on how the “PSMoveService SteamVR Bridge” should be used please?
Does it require the use of FreePie and the FreePie Bridge or can Driver4VR do all that?
How can you customise the appearance of your controllers in VR from the Vive model to the PSMove model? I liked that feature in the PSMoveService SteamVR Bridge before it got messed up.
Regards,
Bester
BesterParticipant@Greg Driver well I feel silly.
I did have Head tracking set to Kinect: Skeleton and Hand tracking set to PSMoveService with Kinect but it appears I was just a tad bit too close to the Kinect camera and it wasn’t displaying the skeleton as you said.
I made a bit more room behind me and took a step back and it started working as expected, it was as simple as that.
BesterParticipantHello Greg, I have run into a similar issue as above.
Last night I finished a very successful VR session, my best yet, but this morning (without changing anything) both my controllers are stuck together, fixed in the same spot. They rotate fine and the buttons operate OK but I am unable to move them. It is almost like they are stuck at a zero coordinate.
This is strange because last night they worked beautifully!
Nothing appears to have been updated overnight. I have tried a few restarts, then I tried to verify SteamVR files, then I tried to reinstall Driver4VR driver, reinstall TrinusPSVR driver. Calibration of the PSMoreService appears to be fine but no luck.
I was doing so well too, this is the first time I have had to reach out for help. Controller offset is able to “relocate” them but is not a practical solution.
What could be causing them to become fixed to the spot together like this?
Current setup:
Windows 10 1903
TrinusPSVR 1.0.9
Driver4VR 5.2.8.2
PSMoveService v0.9-alpha 9.0.1
PSVR Headset V2
2x PlayStation Move Controllers V2
Kinect V2- This reply was modified 4 years, 8 months ago by Bester.
-
AuthorPosts