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LonnyEndsParticipant
I have only had freetrack work for me so far so I will try again with opentrack set to freetrack output and let you know.
LonnyEndsParticipantAwesome thanks for looking into it further. I know the main difference is the track IR has a IR emitting transceiver that picks up your three points from reflective tape vs active IR LEDS to pseye. The main obstacle being drivers and the fact windows does not want to recognize trackir5 as a camera.
I loved my trackir5 setup and would love to still use it but pseye solution also works. It may be worth looking at open track as well similar to freetrack but has many options for both input and output of data (including freetrack 2.2 protocol out).
As mentioned above I will continue tinkering around to see if I can get current build working without issues when I have some spare time.
LonnyEndsParticipantHey Greg I have had better luck with open track than freetrack in the past so u am still trying to get it running smoothly. I was also getting a z translation (foward back) with head rotation but assumed it was due to not having the proper measurements and settings cofigured properly yet. I will see if I can get it working better. I am using a 3 point IR system in triangle on hat Ala trackir5.
The main issue with trackir5 is natural point is very protective of their drivers and I haven’t seen anyone able to make trackir5 senor base recognize as a camera to be used in freetrack/open track. I believe freetrack had it at one point but got a cease and disist from the makers of trackir5. This is what has pushed me to a pseye setup.
I will try some experimenting and letting you know how it goes. As I mentioned if I could send rotation data as well from freetrack etc to steam vr that would be awesome as acceleration etc could be implemented.
LonnyEndsParticipantAfter checking out this build and messing around with freetrack some it seems like steam VR is getting the data properly. However it seems like only the X Y & Z (Translation) data is being sent. Is there any chance of having Roll, Pitch and Yaw (rotation) sent to Steam VR as well since I can disable tracking of HMD and rely on IR vs gyro tracking for no drift.
LonnyEndsParticipantSorry Greg as mentioned I’ve been dealing with a bunch of medical stuff I will try and post results later today.
LonnyEndsParticipantHello Greg yes it sounds like you are exactly on track to provide a large niche group with exactly what they want proper 6DOF head tracking while seated Ala trackir5.
I have been sick lately but will try both my trackir5 and freetrack/open track setup using ps eye and delanclip with 3 IR leds. Thanks so much for including these things.
LonnyEndsParticipantAwesome thanks for exploring these options as this would greatly help us with lower end headsets. As long as it has reliable 6DOF head tracking at a reasonable price point me and many others will be happy. I will look to this thread for updates.
I mentioned opentrack as I know the acceleration tweaking etc would be great to have and I would be able to use my existing setup with modified PsEye camera and IR LEDs. Any solutions welcome!
LonnyEndsParticipantYes Greg so far Opentrack etc has only worked with HMD as “extended monitor” whereas I’ve been looking for a Direct SteamVR mode solution which you can provide by the looks of it.
I personally don’t have a Kinect but do have a trackIR5 as well as a PSEye camera DIY IR setup using three IR Leds.
I know there is a group of people looking to get simple 6DOF head tracking for seated games. I would greatly prefer to use the IR tracking for all axis vs a blended IR positional and gyro rotational as PImax has very bad drift.
I hope I am being clear I can try to explain better if needed.
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