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  • in reply to: Touchpad touch (thumbstick) mode #11095
    Jason Pollflowspot
    Participant

    Thank you, Greg, now I see it’s working. I see that you have added two modes: one tap on the stick simulates constant touching of the touchpad with your finger, and double tap on the stick simulates constant touchpad pressing.

    in reply to: Touchpad touch (thumbstick) mode #10970
    Jason Pollflowspot
    Participant

    Thank you for your support.

    in reply to: Touchpad touch (thumbstick) mode #10906
    Jason Pollflowspot
    Participant

    As I understand it, the default function meant that one touch per stick imitates touching a finger on a touchpad. This touch is simulated as long as the gamepad stick is constantly pressed. Is it possible to make a single tap on a stick to activate the touch mode and not require a constant tap on the gamepad stick, then it would be possible for the gamepad stick to rotate freely in all directions. Pressing again would disable touchpad mode. Alternatively, other combinations can be envisaged.
    As I said before, pressing and rotating the sticks at the same time causes certain difficulties.

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    in reply to: Touchpad touch (thumbstick) mode #10843
    Jason Pollflowspot
    Participant

    Thank you for answering. Once again, as the interpreter may be translating a little differently. Since I have a broken NoloVR controller, I decided to use the Vive controller emulation feature via the xbox one gamepad. I am trying to use it in SKYBOX VR Video Player (https://store.steampowered.com/app/721090/). In this program the function of rewinding the list of files is transferred to the touch panel of controllers. So, like I said earlier, I have to click on the gamepad stick to simulate touching the touchpad and then move the stick down to start scrolling the file list, all the while I keep the stick pressed. In the lowermost position of the stick, the pressure on the stick is no longer possible and the simulation of touching the sensor stops. It will also stop if you run the stick in a circle, in other words, it is impossible to rotate the stick while pressing the stick at the same time. I assumed that the program had a function that when you press the gamepad stick once, the program switches it to the simulation of touching the sensor, and you can simply rotate the stick without pressing it.

    Translated with http://www.DeepL.com/Translator

Viewing 4 posts - 1 through 4 (of 4 total)