Forum Replies Created

Viewing 9 posts - 1 through 9 (of 9 total)
  • Author
    Posts
  • in reply to: Calibration Problems #2024
    Dyl_Pickle88Dyl_Pickle88
    Participant

    I tried the 3.2.0 update and setting up VR in room scale.
    This fixed my problem.

    in reply to: Calibration Problems #2021
    Dyl_Pickle88Dyl_Pickle88
    Participant

    I tried the 3.2.0 update and setting up VR in room scale.
    This fixed my problem.

    • This reply was modified 6 years, 3 months ago by Dyl_Pickle88Dyl_Pickle88.
    • This reply was modified 6 years, 3 months ago by Dyl_Pickle88Dyl_Pickle88.
    in reply to: Calibration Problems #1992
    Dyl_Pickle88Dyl_Pickle88
    Participant

    Thus far I can only get the trackers to come near me at about step 2 or three during the calibration. They are still far away from my feet and waist but a lot closer than before. When I do steps 4 and 5 they completely disappear until calibration is complete. Then they return to where they were before, far away from me. I can try any version if I need to.

    in reply to: Calibration Problems #1987
    Dyl_Pickle88Dyl_Pickle88
    Participant

    I can try the different version now.

    in reply to: Calibration Problems #1984
    Dyl_Pickle88Dyl_Pickle88
    Participant

    I had to leave my home for a few hours but I can when I get back.

    in reply to: Calibration Problems #1982
    Dyl_Pickle88Dyl_Pickle88
    Participant

    I have an HTC Vive and I just use it for the skeleton/body tracking, not head or hands/controllers. My Kinect is for the 360 and has worked for various other computers projects. It works in sync with my feet in real life but is just several feet away from my head. Thx for looking into this y’all.

    in reply to: Calibration Problems #1979
    Dyl_Pickle88Dyl_Pickle88
    Participant

    I also posted this here and @Hart Gaming was having the same issue as well.

    in reply to: Calibration Problems #1977
    Dyl_Pickle88Dyl_Pickle88
    Participant

    Same thing happens with the latest release.

    in reply to: Calibration Problems #1975
    Dyl_Pickle88Dyl_Pickle88
    Participant

    Yes, it can see me perfectly and shows my skeleton without lag at all but I am just looking at it mover perfectly as it should from several feet away. I can see it in the Steam overlay like this and then when I load VR Chat it shows my body crumpled on the floor with my hands trying to get where they really are.

Viewing 9 posts - 1 through 9 (of 9 total)