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Dyl_Pickle88Participant
I tried the 3.2.0 update and setting up VR in room scale.
This fixed my problem.Dyl_Pickle88ParticipantI tried the 3.2.0 update and setting up VR in room scale.
This fixed my problem.- This reply was modified 7 years ago by Dyl_Pickle88.
- This reply was modified 7 years ago by Dyl_Pickle88.
Dyl_Pickle88ParticipantThus far I can only get the trackers to come near me at about step 2 or three during the calibration. They are still far away from my feet and waist but a lot closer than before. When I do steps 4 and 5 they completely disappear until calibration is complete. Then they return to where they were before, far away from me. I can try any version if I need to.
Dyl_Pickle88ParticipantI can try the different version now.
Dyl_Pickle88ParticipantI had to leave my home for a few hours but I can when I get back.
Dyl_Pickle88ParticipantI have an HTC Vive and I just use it for the skeleton/body tracking, not head or hands/controllers. My Kinect is for the 360 and has worked for various other computers projects. It works in sync with my feet in real life but is just several feet away from my head. Thx for looking into this y’all.
Dyl_Pickle88ParticipantI also posted this here and @Hart Gaming was having the same issue as well.
Dyl_Pickle88ParticipantSame thing happens with the latest release.
Dyl_Pickle88ParticipantYes, it can see me perfectly and shows my skeleton without lag at all but I am just looking at it mover perfectly as it should from several feet away. I can see it in the Steam overlay like this and then when I load VR Chat it shows my body crumpled on the floor with my hands trying to get where they really are.
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