I just had a kinect 360 offered. So i tried to use it in driver4VR, hoping for a better tracking than psmove service with 2 cameras.
I can not make the tracking in skeleton work, but I had the sketelon displayed in the settings windows (see capture.jpg), but without the disk showing the head I saw in tuto videos…
logs of driver4vr are also joined.
The kinect has a green led blinking.
This topic was modified 3 years, 3 months ago by lefuneste.
I tried both. When I am in color tracking the skeleton did not appear in the window. I managed to have some move with led ball (and solar google in front of the kinect sensor) but with very poor tracking. But nothing did move in skeleton mode.
Finally I got it working in both mode with the last 4.0 version, even if I do not have the sphere for the head in the tracking windows. I also installed the SDK to check if the kinect was working, and play a lot with global room light.
But the light bulb tracking is not usable. I had the bulb on the top of my head: when I look up/down the POV go up or down, and same effect when I look left or right, the POV shift to the left or to the right. I have the same effect in skeleton mode, but bearable because very slight.
I had this problem with OSVR fusion, and sovled it by adding the Z and X offset between the bulb and the center of rotation of head. Could it be possible to have something like that for head tracking with kinect / bulb ?
By the way, I wonder why I do not have a so pronounced effect with PSMOVE bulb head tracking and driver4VR.
This reply was modified 3 years, 2 months ago by lefuneste.
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