Homepage Forums How-to and troubleshooting kinect 360 not tracked in skeleton mode ?

Viewing 5 posts - 1 through 5 (of 5 total)
  • Author
    Posts
  • #4058
    lefunestelefuneste
    Participant

    Hello,
    I just had a kinect 360 offered. So i tried to use it in driver4VR, hoping for a better tracking than psmove service with 2 cameras.
    I can not make the tracking in skeleton work, but I had the sketelon displayed in the settings windows (see capture.jpg), but without the disk showing the head I saw in tuto videos…
    logs of driver4vr are also joined.
    The kinect has a green led blinking.

    • This topic was modified 6 years, 1 month ago by lefunestelefuneste.
    Attachments:
    You must be logged in to view attached files.
    #4088
    Bla BlablaGreg Driver
    Keymaster

    did you press start button ?
    edit. sorry you had to press start button as kinect already running 🙂
    so you selected skeleton or colour tracking for head ?

    • This reply was modified 6 years, 1 month ago by Bla BlablaGreg Driver.
    #4124
    lefunestelefuneste
    Participant

    I tried both. When I am in color tracking the skeleton did not appear in the window. I managed to have some move with led ball (and solar google in front of the kinect sensor) but with very poor tracking. But nothing did move in skeleton mode.

    #4125
    Bla BlablaGreg Driver
    Keymaster

    Please send me diagnostic logs as described here.

    #4425
    lefunestelefuneste
    Participant

    Finally I got it working in both mode with the last 4.0 version, even if I do not have the sphere for the head in the tracking windows. I also installed the SDK to check if the kinect was working, and play a lot with global room light.
    But the light bulb tracking is not usable. I had the bulb on the top of my head: when I look up/down the POV go up or down, and same effect when I look left or right, the POV shift to the left or to the right. I have the same effect in skeleton mode, but bearable because very slight.
    I had this problem with OSVR fusion, and sovled it by adding the Z and X offset between the bulb and the center of rotation of head. Could it be possible to have something like that for head tracking with kinect / bulb ?
    By the way, I wonder why I do not have a so pronounced effect with PSMOVE bulb head tracking and driver4VR.

    • This reply was modified 6 years, 1 month ago by lefunestelefuneste.
Viewing 5 posts - 1 through 5 (of 5 total)
  • You must be logged in to reply to this topic.