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Radoslav RadivojevicParticipant
Excellent Greg. You are a great supporter of your product. Please continue to do so. I hope you are young enough to support it for another 30 years 🙂
In you future video you mentioned above: “simple tutorial how I use unity to get body trackers”, can you explain the coding logic/background for other do read, understand and extend the code to fit their need, and also mention what to do when you have some new tracker which uses BT LE, WiFi or other communication channel.I am a c# developer and I wanted to know how to add trackers 6DoF or 9DoF like MetaMotionR as I mentioned in:
Using MetaMotionR trackers by Mbientlab together with Vive Pro and trackers v2.0
I also purchased
https://www.adafruit.com/product/2472
(Adafruit 9-DOF Absolute Orientation IMU Fusion Breakout – BNO055)
along with https://www.adafruit.com/product/3010
(Adafruit Feather M0 WiFi – ATSAMD21 + ATWINC1500) so very similar setup like MetaMotionR and I would like to use this Aruino Zero compatible board to see detected motion via WiFi to Unity. Any recommendation and reading on how to do that?Is it possible to transfer body movements over the internet so using stemvr and DrivereVR so a remote body tracker can control a person in VR game and a local player can control his avatar (third person). Is the first person avatar a third person as well
Thanks2018-10-05 at 20:40 in reply to: Using MetaMotionR trackers by Mbientlab together with Vive Pro and trackers v2.0 #5507Radoslav RadivojevicParticipantBecause of small factor of Mbientlab’s MetaMotionR sensor I would rather mount those then vive trackers. I will receive 5 vive trackers and try to see how to track them using your driver.
You mentioned demo project. What is it about? I wanted to know how to add a new or custom tracker to track a bone.
Does one have to provide a hook/plugin writing a c++ code or I can use C# and somehow c++ can invoke .net runtime.
What would be some good tutorials to learn how to do coding of these steamvr extenders? I think you mentioned it is a hack, but what to do if they eliminate hooks. Don’t they have an official way to extend their input framework?. -
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