Homepage Forums Bugs Switched axes following windows 10 update

Viewing 15 posts - 1 through 15 (of 15 total)
  • Author
    Posts
  • #11887
    D TXcalibur
    Participant

    Hi Greg,

    My Vr-Tek hmd pitch and roll axes are swapped by Driver4VR after windows 10 update. Sometimes,restarting D4VR fixes the problem. The problem goes away if I exit D4VR. The axes are fine with SteamVR alone.

    Do you have an idea what M$ update broke?

    Thanks.

    #11891
    Bla BlablaGreg Driver
    Keymaster

    so you are saying when you rotate head, then the view will rotate reverse?
    i would try resetting settings of driver4vr cause it does not look like something that driver could have impact on.
    please let me know.

    #11897
    D TXcalibur
    Participant

    It’s gone now… I guess my overclocked system was just bugging out? I’ll let you know if it becomes a problem.

    #11898
    Bla BlablaGreg Driver
    Keymaster

    good to hear. i hear vr-tek has drift and there is no key to reset it. correct?

    #11903
    D TXcalibur
    Participant

    That’s right.

    Quick calibrate and fix floor does the job. And hmd standard offset in yaw can fix orientation but not position (somehow, it drifts elsewhere than center).

    #11908
    Bla BlablaGreg Driver
    Keymaster

    can you try use options under button ‘Controller Shift/Offset’ ?
    you can enable Advanced options and see if changing yaw angle helps.
    there are 3 sections so you can test one at a time.
    if one of them will help then we could do it better way.
    later you can zero those changes.

    #11909
    D TXcalibur
    Participant

    Yes, it turned out the first section works fine to fix the yaw problem.

    Position offset over time is less of an issue. Lots of games recenters on player in menus.

    #11910
    Bla BlablaGreg Driver
    Keymaster

    does it leave player in proper position ?
    did you try other? best would be to pick one that does.

    #11911
    Bla BlablaGreg Driver
    Keymaster

    also do you use controllers? it would be good to use method that maintains controller position.

    #11912
    D TXcalibur
    Participant

    I’m using ps moves. What I have said works for controllers as well.

    Yaw offset in first section would rotate the controllers back to the front.

    The positional drift over time happens to the entire setup: hmd and controllers together. So it’s not that noticeable. Unless it’s in beat saber or pirate trainer since game doesn’t recenter.

    #11913
    D TXcalibur
    Participant

    I don’t think any of them would fix the drift in position…

    I tried the first and third section. But I can double check to be sure. Haven’t paid much attention in game since it isn’t that noticeable.

    #11915
    Bla BlablaGreg Driver
    Keymaster

    i know it won’t fix drift but I might add option to reset yaw with a button from keyboard. so you can map controller button or joystick to re-center.

    #11917
    D TXcalibur
    Participant

    That would be great.

    #11919
    D TXcalibur
    Participant

    By the way, other than re-install to fix the swapped axes issue (pitch becomes roll, roll becomes pitch), i switched to Kinect skeleton for controllers and the problem disappeared when i switch back to colour tracking. Something funky with PSMoveService? I dunno.

    #11921
    D TXcalibur
    Participant

    I figured out how to recreate it. If I use the first two section to correct yaw, it will somehow swap roll and pitch. If I use the third section, Drivers absolute offset, it doesn’t.

    Therefore, I pick the last one. 😀

Viewing 15 posts - 1 through 15 (of 15 total)
  • You must be logged in to reply to this topic.