- This topic has 14 replies, 2 voices, and was last updated 5 years ago by Xcalibur.
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2019-09-16 at 18:52 #11887XcaliburParticipant
Hi Greg,
My Vr-Tek hmd pitch and roll axes are swapped by Driver4VR after windows 10 update. Sometimes,restarting D4VR fixes the problem. The problem goes away if I exit D4VR. The axes are fine with SteamVR alone.
Do you have an idea what M$ update broke?
Thanks.
2019-09-17 at 14:10 #11891Greg DriverKeymasterso you are saying when you rotate head, then the view will rotate reverse?
i would try resetting settings of driver4vr cause it does not look like something that driver could have impact on.
please let me know.2019-09-18 at 02:45 #11897XcaliburParticipantIt’s gone now… I guess my overclocked system was just bugging out? I’ll let you know if it becomes a problem.
2019-09-18 at 08:55 #11898Greg DriverKeymastergood to hear. i hear vr-tek has drift and there is no key to reset it. correct?
2019-09-18 at 09:38 #11903XcaliburParticipantThat’s right.
Quick calibrate and fix floor does the job. And hmd standard offset in yaw can fix orientation but not position (somehow, it drifts elsewhere than center).
2019-09-18 at 10:20 #11908Greg DriverKeymastercan you try use options under button ‘Controller Shift/Offset’ ?
you can enable Advanced options and see if changing yaw angle helps.
there are 3 sections so you can test one at a time.
if one of them will help then we could do it better way.
later you can zero those changes.2019-09-18 at 10:28 #11909XcaliburParticipantYes, it turned out the first section works fine to fix the yaw problem.
Position offset over time is less of an issue. Lots of games recenters on player in menus.
2019-09-18 at 10:37 #11910Greg DriverKeymasterdoes it leave player in proper position ?
did you try other? best would be to pick one that does.2019-09-18 at 10:37 #11911Greg DriverKeymasteralso do you use controllers? it would be good to use method that maintains controller position.
2019-09-18 at 10:46 #11912XcaliburParticipantI’m using ps moves. What I have said works for controllers as well.
Yaw offset in first section would rotate the controllers back to the front.
The positional drift over time happens to the entire setup: hmd and controllers together. So it’s not that noticeable. Unless it’s in beat saber or pirate trainer since game doesn’t recenter.
2019-09-18 at 10:51 #11913XcaliburParticipantI don’t think any of them would fix the drift in position…
I tried the first and third section. But I can double check to be sure. Haven’t paid much attention in game since it isn’t that noticeable.
2019-09-18 at 10:59 #11915Greg DriverKeymasteri know it won’t fix drift but I might add option to reset yaw with a button from keyboard. so you can map controller button or joystick to re-center.
2019-09-18 at 17:18 #11917XcaliburParticipantThat would be great.
2019-09-19 at 01:52 #11919XcaliburParticipantBy the way, other than re-install to fix the swapped axes issue (pitch becomes roll, roll becomes pitch), i switched to Kinect skeleton for controllers and the problem disappeared when i switch back to colour tracking. Something funky with PSMoveService? I dunno.
2019-09-19 at 16:14 #11921XcaliburParticipantI figured out how to recreate it. If I use the first two section to correct yaw, it will somehow swap roll and pitch. If I use the third section, Drivers absolute offset, it doesn’t.
Therefore, I pick the last one. 😀
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