Homepage Forums Announcements Release 2.0.1 – almost 360 body tracking

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  • #513
    Bla BlablaGreg Driver
    Keymaster

    Hi, Updates in this version:

    • Fixed problem that position source was always Kinect 360/One after restart.
    • Introduced almost 360 body tracking with one Kinect. There are of course limitations because we have only one Kinect sensor but still trying to make more of it.
    • Save angle and tracking mode for Kinect 360.

     

    #524
    caseterocasetero
    Participant

    Hi,

    Sorry but my english is very poor, what does this mean?? Filter for the raw data of kinect?

    Thank you!

    #525
    kenny911kenny911
    Participant

    Is for this version a new installer client or patch necessary?B ecause the Installer in the download section seems to be the old one. I ask because the download is a bit complicated for me, i cant access your download from my pc, but from my mobile phone.

    #530
    Bla BlablaGreg Driver
    Keymaster

    should be ready now.

    #531
    Bla BlablaGreg Driver
    Keymaster

    should be ready now.

    #534
    AlopexAlopex
    Participant

    That’s great news. Thanks Greg.
    Will try it out with my setup this evening.

    Cheers

    #535
    Bla BlablaGreg Driver
    Keymaster

    thanks. i would be interested if there is sense to progress with 360 tracking ith one kinect…

    #543
    kenny911kenny911
    Participant

    Yeah, please! It works much better now, the rotating from the HMD is a huge improvement too. But my hip is still off when the 360-Kinect is watching my side. This and decreasing the shaking would be very nice.

    #548
    JonnyJonny
    Participant

    I agree with Kenny911, the tracking seems better. Just tried a little but noticed the improvement.
    I also have the cental ‘hip’ slightly off to the side, and reducing shaking would be good too, if possible. Good work so far, just feels like a few tweaks could make it great.

    #556
    Bla BlablaGreg Driver
    Keymaster

    okey. i have to think a bit how to compromise lack of tracking when you are side to kinect.

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