- This topic has 8 replies, 7 voices, and was last updated 4 years, 2 months ago by
narto.
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2020-04-03 at 07:45 #14381
Manul
ParticipantPs move orientation is spazing out with color tracking between actual orientation and default. Other tracking methods don’t have this issue. Video example https://youtu.be/4DuUEQvv4iE
2020-04-06 at 15:24 #14426Greg Driver
Keymastercan u please check if same happens in psmove config tool?
also please ensure you try latest version of driver4vr.2020-04-10 at 14:43 #14504Manul
ParticipantIt doesn’t happening in ps move config tool. It’s happening when driver4vr in color tracking mode have even a slightest loss of tracking of one of the controllers, both cotrollers will alternate with their actual and default orientation. Being a tall person i need to be fairly far from kinect 360 to properly register head position and it looks like i’m being on edge of color tracking for it’s 480p resolution. Bringing myself closer to kinect solves issue with controller but crouch will be impossible. If driver4r will not try to reset orientation on tracking loss it will be great.
2020-04-15 at 13:23 #14568Greg Driver
Keymasteri don’t have such feature. if you assigned psmove to kinect hand tracker then it works and that is all. can you check if by any chance you don’t have specificed in kinect tracking any parameters like override controller yaw? it should not cause this problem but we could start this.
other then that, you might try to clear settings and setup agian.
greg2020-04-30 at 04:12 #14796dromer
ParticipantI’m also having the same issue with both the joycons and PS Move controllers. In each of the previews as well as PSMoveService the joycons and PS Move work as intended.
I’m using a PSVR headset with iVRy and a Kinect 360. I’ve ensured override controller yaw is turned off in the skeleton tracking settings.
I’ve gone through the different hand/head tracking modes and here’s what I’ve found using joycons:
Head/Body
Kinect Skeleton/Kinect Skeleton: Working as intended
Off/Skeleton: Working as intended
Skeleton/Color: Controllers jitter as shown in the video
Off/Color: Controllers jitter as shown in the video
Off/Off: Working as intended.I only ever see the jitter when using color tracking for the body. It tends to correlate with losing color tracking but it also just seems to happen in general even if the tracking is good.
This is with version 5.2.8.2
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This reply was modified 4 years, 9 months ago by
dromer.
2020-06-06 at 23:09 #15209prosodyspeaks
Participanti’m having the same issue as in video.
it only occurs if my controllers (xbox and daydream inputs) are assigned to left/right controllers in tracker manager. i.e. with exactly the same tracking settings but controllers not assigned the orientation flicker disappears. at first i thought it could be my daydream gyro, but problem replicates with xbox which has no gyro to be wrong!
2020-06-08 at 21:27 #15222Blu3ye
ParticipantHave seen this issue here, too.
Though it flickers around much faster in my case and seem to happen mostly when only one of two controllers is visible to the camera.2020-07-12 at 13:15 #15443Stevenator155
Participanti have this problem as well but its with leap motion and joycons the leap motions orientation is trying to override the joycons at the same time the joycons are trying to override the leap motion which causes me to have spasy controllers and causing me to have horrible aim
2020-11-21 at 10:38 #38421narto
Participanthmm
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This reply was modified 4 years, 9 months ago by
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