Help with setup / Moving / Positioning Lost

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  • #4280
    xormacxormac
    Participant

    Hi Greg/Community,

    I’ve recently joined the club of VR enthusiasts, and thought I would start getting my fingers dirty by going the jimmy-rigged route, i.e. use stuff I have already.

    I immediately purchased Driver4VR Gold membership, and from a hardware perspective I have the following:

    iPhone 6S Plus in a Volkano Matrix Pro (El cheapo headset)
    Using iVRy to do the headset emulation via USB
    2 x Nintendo Joycon controllers
    Kinect 360
    Leap Motion

    The problem I’m experiencing is everytime I play I have to constantly recalibrate in SteamVR in Standing Only as after a few minutes of play my controllers appear to be pointing in the wrong direction or my positioning is completely off, I also have not found a way to walk besides trying to move in the very limited space (1.5m x 1.8m) area I have available. In games like Richie’s plank experience I always seem to come short from being able to walk around where I need to. In Batman VR it appears my arms are too short to reach, and at times when pressing some of the XYAB buttons my positioning goes completely off.

    Greg, could you or anyone in the community possibly assist me in guiding me how to get things setup properly or what I should be looking into to:
    1. Find a solution to moving/walking in game
    2. Find a solution to my positioning going off or losing it’s calibration all the time.

    I am a tinkerer by heart, and can see that this has big potential, but after a few days of fiddling I have to admit its getting a bit frustrating.

    Thanks a million.

    Regards,

    Xormac

    #4284
    kalenjohnsonkalenjohnson
    Participant

    So there’s probably two things you’re dealing with. I’ve also used the Switch controllers, and they work decently enough with the Leap Motion as you have set up, except they do tend to drift and point the wrong direction, and pretty quickly two, within a couple minutes. You reset by holding the camera/menu buttons (for left and right joycon respectively). The SteamVR menu will pop up, just keep holding and they will recenter. Sort of annoying, but it works. Hopefully there can be some type of auto-correction for that drift in the future.

    The other side is the Kinect 360, and unfortunately I’m going to guess that you just don’t have a big enough room for moving around comfortably. I say that because the Kinect 360 set up guide suggests you stand back at least 6 feet from the Kinect sensor, and that seems to be about your back wall. I find that even though there’s an option for seated Kinect skeleton tracking, and it works ok, it’s sort of janky because I’m not far back enough and the Kinect tracking is rather jumpy. It seems to do better the further you stand back and when it can track your entire body.

    #4290
    xormacxormac
    Participant

    Thanks for your reply. What you’re mentioning is definitely drifting with the Joycons. I’ve gotten quite used to resetting them, but have to admit I’d rather replace them with something different as this is really an unwanted side effect hindering the whole VR experience.

    Do you perhaps have any suggestions for a different controller that I can look at? What is one of the most ideal fail proof hardware setups for having a good experience with Driver4VR and dyi VR? I’ve contemplated one of the WMR kits but it still seems a hell of a lot more expensive than my current investment due to the fact that I had most of the items.

    The room I have set this up in is actually my study. It is a room of around 4.5m x 4.5/5m, however I have builtin cupboards on the one wall, working desks along 2 of the others and a couch which is a bit of a mission to remove from the room along the last wall in front of the window. I went through the effort to measure the playable area. Given around 70cm from the Kinect 360 itsself, I have a maximum playing area of around 2.2m (wide) x 2.7m (long) area before bumping into something. What is the minimum recommended area to make this feasibly workable/enjoyable?

    I’m assuming a lot of my positioning issues arise from Kinect related issues? It seems as if the headset often drifts off in orientation as well, and I end up having to re-calibrate just to try and get a “half” working attempt at VR.

    On a side note, is arm travel distance at all configurable?

    #13438
    CrimsonCuttleCrimsonCuttle
    Participant

    Mine do not re-calibrate when holding the system/screenshot buttons. What do I do?

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