Homepage › Forums › How-to and troubleshooting › head position tracking move to wrong way ! in SteamVR
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- This topic has 9 replies, 6 voices, and was last updated 7 years, 2 months ago by karost.
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2017-11-05 at 20:42 #981karostParticipant
Please help!
Head tracking move to wrong way in steamVR
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when move head tracking forward but in VR move to the left
when move head tracking backwards but in VR move to the right
when move head tracking to left in VR move backwards
when move head tracking to right in VR move forwardshead tracking up-down is working collect in steamVR
Hardware :
1) pimax4k with 4 eyeps3 cam and one ping pong for position tracking
2) 1x PSmove controller ( for setting )Software : driver4VR(G) , SteamVR ,PSMoveService,FreePie,PSMoveFreepieBridge
Process: I use this guide
Testing in PSMoveConfigTool:Test Tracking Pose is working collect!
head tracking and VR move to same way.ps. I use Pimax for play Elite Dangerous and happy now. I need Head position tracking feature for play IL2 in VR because BF 109 and FW 190 gun sign is locate on the right eye not center 😛
2017-11-06 at 02:10 #982JonnyParticipantNot sure, but I think that problem is caused by Piplay. Make sure your psmove service setup and SteamVR Room setup both point to the same direction. Then in Piplay face that same direction and click recenter. That fixed it for me.
2017-11-06 at 04:21 #983CReDoParticipantCentering in piplay and the problem will be lost
2017-11-06 at 07:23 #984Greg DriverKeymaster2017-11-06 at 09:25 #985karost@hotmail.comParticipantThank you to @jonny, @credo and @Greg
I think I may miss some point
1) I did not select+start to align the HMD and PSMove tracking spaces when green intstructional overlay asking me to do.
2) I did not try Orientation Re-centering by point the controller down the forward direction of the calibration mat (the -Z direction) and hold the select button
3) I miss one process to setting Comupte Tracker Poses in Calibration Mat by put pscontrller to +x+z,-x+z,cener,-x-z,+x-z ,but I did not put my Pimax on HDM frame when program said “Set the HDM at the tracking origin”
I will try this above after working time and update here.
😛
2017-11-06 at 16:48 #987CReDoParticipantThe start and select for controllers are not needed since it causes problems with the position of controllers in the space. I recommend that you do not use this function.
I use only the select for calibrating the direction of the controllers and centering in the piplay.- This reply was modified 7 years, 2 months ago by CReDo.
2017-11-06 at 22:48 #989karostParticipantok I got solution for my case
1) I re-compute Tracker Poses Using HMD with CalibrationMat.pdf
2) BEFORE open steamVR I put my Pimax heading foward on the center position ( my chair )
3) then open steamVR+driver4vr and it working,the head traking and VR moving in the same way 🙂it look no reason but it work for me 😛
Thank you to every one for help me.
2017-11-09 at 18:49 #1039sir_unlockParticipantHi Greg,
first thanks for you work and effort.
I have the same problem, the tracking is completely reversed. Since it is an issue with the different hmd drivers, is it possible to add a reverse tick box for all the coordinates the kinect can measure(+x = x, +y = -y and so on? after that everything should be fine us, who have that reverse problem.Cheers
2017-11-10 at 12:11 #1048Greg DriverKeymasterthere is parameter ‘Angle correction’
this basically changes rotation between kinect and steamvr. from your description it seems like you need set it to 180 degree, if not please try also different values.
after changing angle u usually must calibrate steamvr.2017-11-10 at 17:54 #1058karostParticipantI come to update some info that I found in my Pimax.
Some time my default Pimax direction point to 180 degree backward.
So I have to click at Pimax’s Recenter one time BEFORE open steamVR+Driver4VRHope this info may help someone who face the same problem. 🙂
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