Homepage › Forums › How-to and troubleshooting › Body Trackers Taking Over Arm Controllers
- This topic has 11 replies, 7 voices, and was last updated 6 years, 2 months ago by schnidder.
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2018-01-16 at 03:17 #2233schnidderParticipant
Hello,
I’m currently using the Oculus Touch with two touch controllers and a 360 Kinect. I’m having an issue where the body and feet trackers take over for the hand controllers in steamvr. For example instead of having the selection beams coming from the hand controllers they’re coming from the hip and foot tracker. I’ve calibrated multiple times and have only been able to get it so I get one hand controller as a hand controller. I’m struggling trying to figure out how to fix this. Any help would be appreciated.2018-01-17 at 07:20 #2245cloudedskyParticipantSimilar issue with a WMR headset and controllers. It’s probably a user issue on my part and will report back once I have this figured out.
2018-01-18 at 00:54 #2266orenthasParticipantI too am having this issue, not sure how to get around it.
2018-01-18 at 01:36 #2267orenthasParticipantJust a quick reply, I circumvented this by stopping Driver4VR, running the SteamVR room setup again, and the re-enabling Driver4VR once done. I believe that SteamVR has a difficult time choosing which of the 5 outputs (left hand controller, right hand controller, hip sensor from kinect & feet from kinect) to be the actual controllers. The SteamVR room set-up will choose and 2 at random it seems, but as long as Driver4VR is not running during the set-up, it will choose the controllers as it should.
2018-01-18 at 02:20 #22682018-01-18 at 12:16 #2271schnidderParticipantI’m going to try RE running setup like Orenthas said. I’ll give an update to see how it goes
2018-01-18 at 19:47 #2295knighthasenParticipantI’m also using WMR, though I haven’t done much experimenting on how Driver4VR reacts with the controller tracking, I’m wondering if it can be used to track the WMR controllers when out of the FOV of the headset’s cameras without messing with the tracking within FOV.
2018-01-18 at 20:22 #2296Greg DriverKeymasterhi,
can u please try this version ?
it works on main branch of steamvr and should have problem you talk about addressed.
https://drive.google.com/file/d/1VHyzUv76L1-w5MhDYHY1-m4nq_ZlbRZQ/view?usp=sharinggreg
2018-01-18 at 20:48 #2297adanzaParticipant@greg, I tried running that test version that you linked in this thread. It appears to have installed correctly, but Driver4VR will not install/register the driver (this is when running the installer inside driver4vr). I’m running Windows 7 on my PC and attempted running As Administrator and changing compatibility mode to Windows 7, but it still won’t properly install/register drivers..
2018-01-18 at 20:55 #2298Greg DriverKeymasteris there any error ?
it does not require windows 7 cm.2018-01-18 at 20:59 #2299adanzaParticipantnevermind about the issue. I forgot to get out of the openvr-inputemulator version of steamvr
2018-01-19 at 22:02 #2318schnidderParticipantJust as an update. Using the test build I don’t have any problems with the trackers taking over for the hands. Ty for the help and support Greg!
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