Homepage › Forums › How-to and troubleshooting › Body Trackers Taking Over Arm Controllers
- This topic has 11 replies, 7 voices, and was last updated 7 years ago by
schnidder.
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2018-01-16 at 03:17 #2233
schnidder
ParticipantHello,
I’m currently using the Oculus Touch with two touch controllers and a 360 Kinect. I’m having an issue where the body and feet trackers take over for the hand controllers in steamvr. For example instead of having the selection beams coming from the hand controllers they’re coming from the hip and foot tracker. I’ve calibrated multiple times and have only been able to get it so I get one hand controller as a hand controller. I’m struggling trying to figure out how to fix this. Any help would be appreciated.2018-01-17 at 07:20 #2245cloudedsky
ParticipantSimilar issue with a WMR headset and controllers. It’s probably a user issue on my part and will report back once I have this figured out.
2018-01-18 at 00:54 #2266orenthas
ParticipantI too am having this issue, not sure how to get around it.
2018-01-18 at 01:36 #2267orenthas
ParticipantJust a quick reply, I circumvented this by stopping Driver4VR, running the SteamVR room setup again, and the re-enabling Driver4VR once done. I believe that SteamVR has a difficult time choosing which of the 5 outputs (left hand controller, right hand controller, hip sensor from kinect & feet from kinect) to be the actual controllers. The SteamVR room set-up will choose and 2 at random it seems, but as long as Driver4VR is not running during the set-up, it will choose the controllers as it should.
2018-01-18 at 02:20 #22682018-01-18 at 12:16 #2271schnidder
ParticipantI’m going to try RE running setup like Orenthas said. I’ll give an update to see how it goes
2018-01-18 at 19:47 #2295knighthasen
ParticipantI’m also using WMR, though I haven’t done much experimenting on how Driver4VR reacts with the controller tracking, I’m wondering if it can be used to track the WMR controllers when out of the FOV of the headset’s cameras without messing with the tracking within FOV.
2018-01-18 at 20:22 #2296Greg Driver
Keymasterhi,
can u please try this version ?
it works on main branch of steamvr and should have problem you talk about addressed.
https://drive.google.com/file/d/1VHyzUv76L1-w5MhDYHY1-m4nq_ZlbRZQ/view?usp=sharinggreg
2018-01-18 at 20:48 #2297adanza
Participant@greg, I tried running that test version that you linked in this thread. It appears to have installed correctly, but Driver4VR will not install/register the driver (this is when running the installer inside driver4vr). I’m running Windows 7 on my PC and attempted running As Administrator and changing compatibility mode to Windows 7, but it still won’t properly install/register drivers..
2018-01-18 at 20:55 #2298Greg Driver
Keymasteris there any error ?
it does not require windows 7 cm.2018-01-18 at 20:59 #2299adanza
Participantnevermind about the issue. I forgot to get out of the openvr-inputemulator version of steamvr
2018-01-19 at 22:02 #2318schnidder
ParticipantJust as an update. Using the test build I don’t have any problems with the trackers taking over for the hands. Ty for the help and support Greg!
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