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torquemadaParticipant
I’m sorry, Greg.
I’ve done what you say for using colour tracking with psmove(s) and kinect360 (filters an so on). It’s all ok. Really good. But…
I’m using a DK2 with it’s own sensor and when i start SteamVR the “virtual” vive controllers are correctly oriented but far away from me.
Obviously the problem is that I’m using a system for hmd tracking (Oculus sensor) that is different form controllers tracking system (kinect360).
So, how can I align my virtual “hands” with the head? Should I use kinect360 for all, hmd and psmoves, or can I use the rift sensor (smoother!).Thank you very much.
torquetorquemadaParticipantNo one?
torquemadaParticipantThe same here. Seems that it hangs using a lot of CPU, but not working in any way.
Thank you very much.
torquemadaParticipantOk, I suggest you consider button mapping 4 wiimotes, because it would be “poor man solution” (like me 😉 for a full vive controllers emulation. Leap motion remains for position tracking, of course.
Thank you very much, have a nice day.
torquemadaParticipantRight, Greg.
Tell me if I’m wrong: the position of my hands&controllers could be tracked with leap motion.
But…Yesterday evening I’ve binded wiimotes via bluetooth with my PC, and then started Steam with driver4vr. There was no way to map controllers buttons. Is there any way to do this?
thanks!
torquemadaParticipantHi! Tried to modify steamvr.vrsettings in many ways. No luck.
Greg, have you any suggestions?
Thanks!torquemadaParticipantSame configuration… Riftcat instead of Trinus, no betas at all, but same results. Oh, and the vr_controller_vive_1_5 folder is OK.
Thank you very much for your support.torquemadaParticipantMe too here!
I’m using Riftcat & Driver4VR full version. Don’t know why leap motion appears as Steam Controllers.
SteamVR Beta & not beta seems to be the same.Can u help me, please?
torquemadaParticipantSOLVED. Sorry! Drivers issue. Thank you!
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