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Viewing 11 posts - 1 through 11 (of 11 total)
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  • TooandrewTooandrew
    Participant

    just us? maybe most ppl using driver4vr are using it with riftcat or something and as such dont have usb bandwidth problems. hello? anybody?

    TooandrewTooandrew
    Participant

    i am trying to test that new build you sent me but i wanna use color plus skeleton and i cant get the controllers paired with my desktop

    TooandrewTooandrew
    Participant

    i have a third rift controller flashed as a tracked object but only two psmove controllers

    in reply to: Multiple Kinects possible? #5072
    TooandrewTooandrew
    Participant

    ditto i have a v1 and a v2 and a couple powerful pcs

    in reply to: will there be a patch that we can have 2 kinects #5071
    TooandrewTooandrew
    Participant

    i think a solution could be using a v1 and a v2 because they have different ir grids. you for tracking the colored balls it wouldnt matter with the ir grids

    TooandrewTooandrew
    Participant

    i can figure that part out, it’s just linking the headset’s view to a tracked object i need help with.

    TooandrewTooandrew
    Participant

    (or overridden with data from a tracked object a la third controller.) I also have a gang of pingpong balls, leds, ps move and navi controllers and cameras, a kinect v2 with windows adapter, a kinect v1 with windows adapters- pretty much the exact arsenal you would want to tackle this problem, just without the necessary skillset lol.

    TooandrewTooandrew
    Participant

    I have a second pair of touch controllers, greg. I knew it was possible due to having seen people doing mixed reality filming.

    edit:(take this with a grain of salt, but in my experience the controllers still work anywhere within range of the sensors as long as the display on the rift is active)
    I don’t think the controllers have to be linked through driver 4 vr, though. if the rift’s tracking has been overridden then it will be displaying the image that the tracked gearvr should display, so one would then only need to mirror the rift’s display to the phone in the gear vr, and the controllers would be functional because the rift is still active and displaying the gear vr’s viewpoint from gear vr gyro data and kinect v2 positional data.

    would you be willing to help me with this endeavor, greg? I need your expertise.

    • This reply was modified 5 years, 10 months ago by TooandrewTooandrew.
    • This reply was modified 5 years, 10 months ago by TooandrewTooandrew.
    in reply to: Can You use 2 Kinect 360? #5050
    TooandrewTooandrew
    Participant

    would there also br the possibility of using both a kinect v1 and a kinect v2 simultaneously or two kinect v2s with the work you have been doing?

    in reply to: body tracking unreliable, crashes tornuffalo #2215
    TooandrewTooandrew
    Participant

    it crashes only with the trackers enabled, regardless of whether I open tornuffalo in tracker mode or just normal vr. If I stop driver4vr it will start fine and work properly and if I start it again after starting the game it crashes with fatal error again.

    For specs I’m using a Razer blade 2016 with a Gtx 1060 add one of the hq i7 processors

    Also, if it helps, steamvr doesnt do the grey void thing when I’m calibrating. I’m just in steamvr home environment

    • This reply was modified 6 years, 3 months ago by TooandrewTooandrew.
    in reply to: Hand Tracking and Controllers. #1002
    TooandrewTooandrew
    Participant

    When you’re working on 360 degree tracking you run into interference issues with two kinect v2s that you can’t solve (everyone I’ve seen who’s tried has) you should consider trying to get it working with one v2 and one v1 – I imagine many of us have both, and people have found solutions for interference with the v1. Really looking forward to this.

Viewing 11 posts - 1 through 11 (of 11 total)