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Viewing 13 posts - 1 through 13 (of 13 total)
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  • in reply to: Kinect + Psmove + Riftcat setup problem #2211
    suprakillsuprakill
    Participant

    Yes, the head tracking works fine. I think hand skeleton tracking is more jittery than led/light ball for ps moves. They track fine but I have to stay in front of the kinect or they drift a lot. Thanks for your work Greg.

    in reply to: Kinect + Psmove + Riftcat setup problem #2155
    suprakillsuprakill
    Participant

    Alright, please tell me how it will work out with a second ps move! I only have a GTX 760 so an oculus rift might not work well on vrchat but I have a good CPU tho :/

    in reply to: Kinect + Psmove + Riftcat setup problem #2149
    suprakillsuprakill
    Participant

    Up! Still can’t find a solution here :/

    in reply to: Kinect + Psmove + Riftcat setup problem #2136
    suprakillsuprakill
    Participant

    The keybindings doesn’t work, i just press assign but it doesn’t do anything. Also I don’t know if i should use the new one ‘VR gamepad to vr controller mapping’ or the the old one. All the buttons does is when i press square, it is sorta teleporting me behind or weirdly.

    Also when I calibrate my head fine in steamvr, when i go to vrchat, poof i’m suddenly up there and see my character down there. All that stuff is so tricky to do…

    Anyone have any solution? I could even share my screen.

    in reply to: Kinect + Psmove + Riftcat setup problem #2133
    suprakillsuprakill
    Participant

    okay i tried everything but the hands are still not moving at all in vrchat even with both assigned and the height keeps getting weird even after calibration, for some reason, my ps move is like all the way down too…

    in reply to: Kinect + Psmove + Riftcat setup problem #2121
    suprakillsuprakill
    Participant

    I try more later, right now it is out of battery and I also only have one ps move for now.

    You said it works in vrchat? Because it doesn’t move my hands at all, it seems to be detected only in menu.

    Also rotation weren’t working because I didn’t assign it to drv_left something.

    So you have to assign both controllers or else it won’t work in vrchat maybe?

    • This reply was modified 6 years, 3 months ago by suprakillsuprakill.
    suprakillsuprakill
    Participant

    Is it possible to test only one ps move controller instead of two to see if it works?

    Also is it possible to move with psmove controller, I didn’t really understand the map control part in the previous release post. xD

    Keep going with the update, excited what to see next!

    • This reply was modified 6 years, 3 months ago by suprakillsuprakill.
    • This reply was modified 6 years, 3 months ago by suprakillsuprakill.
    in reply to: Release 3 Beta – Introducing hand controllers #1735
    suprakillsuprakill
    Participant

    Oh I see, but I think this doesn’t have enough buttons. Prolly Ps Move would be better then.

    in reply to: Release 3 Beta – Introducing hand controllers #1727
    suprakillsuprakill
    Participant
    in reply to: Release 3 Beta – Introducing hand controllers #1725
    suprakillsuprakill
    Participant

    Would the daydream controllers like the one you linked “VR-PARK Portable ” work in Vrchat, like actually doing hand gestures in game? Like I could move my arms around in game. It seems a dumb question but I just want to make sure. xD

    in reply to: Problem with head tracking #1647
    suprakillsuprakill
    Participant

    Seems like that was it. I can track my hands like a controller but seems like i can’t use hands on vrchat without playstation move or something of the sort

    in reply to: Problem with head tracking #1646
    suprakillsuprakill
    Participant

    Could it be bluetooth interferences?

    in reply to: Problem with head tracking #1645
    suprakillsuprakill
    Participant

    Okay thanks i fixed it, but now the movement are all reversed, when i go left, it goes right etc…

    Also my ps4 controller not working anymore except on some buttons…

Viewing 13 posts - 1 through 13 (of 13 total)