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  • in reply to: Release 3.1.0 – CPU improvements #1953
    sfex3championsfex3champion
    Participant

    ROI disable definitely made it a little smoother but I’m still at 90%ish CPU usage. Still nowhere near the smoothness you can achieve with no LED move trackers.

    Also being able to half use the moves now I see the drift on these new set of move controllers without magnometer is horrible i have to reset position every 3 mins almost this is not your fault ofcourse but kinda makes me lose hope xD at least I can get box vr working with hand trackers it is my favorite title currently

    in reply to: Release 3.1.0 – CPU improvements #1951
    sfex3championsfex3champion
    Participant

    cpu usage on LED moves

    Sorry greg but mines stayed the same 90%ish

    Edit: just read the disable ROI thing brb checking again

    • This reply was modified 3 years, 6 months ago by sfex3championsfex3champion.
    in reply to: Release 3.1.0 – CPU improvements #1929
    sfex3championsfex3champion
    Participant

    Kinect One +psvr +new ps moves with no magmometer

    Thanks greg

    in reply to: Release 3.1.0 – CPU improvements #1888
    sfex3championsfex3champion
    Participant

    Okay tried again everything with psvr hmd tracking.

    Images show everything to be fair tried once with different settings.

    Psmove leds are your problem here as soon as you switch those on the cpu usage jumps massively hence delaying my game.

    With the 30% cpu usage setting on first image I can honestly say that is as smooth as butter and everything working good on this setting with kinect head and kinect hands.

    With the 90% cpu usage it is hugely delayed and impossible to play

    Hope this helps

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    in reply to: Release 3.1.0 – CPU improvements #1866
    sfex3championsfex3champion
    Participant

    I have the kinect one

    Head tracking – led psvr
    Hand tracking – ps moves
    Body tracking yes
    This works but is extremely slow with ultra high cpu usage. I passed all thr calibration stages in this mode and it works fine but too delayed to actually play games like this

    Head tracking – led psvr
    Hand tracking – kinect hand trackers
    Body tracking yes
    This is how I can get smooth gameplay however atm when I go to color calibrate the psvr it always fails on this mode no matter what I do

    in reply to: Release 3.1.0 – CPU improvements #1852
    sfex3championsfex3champion
    Participant

    Just tested your latest build greg.

    Love some of the new features like the hmd color tracking and button mapping also

    Bug- Whenever I try hmd color tracking with the kinect body tracking the hmd color calibration just constantly say calibration failed. Even when the psvr is so perfectly place in the box with good lighting.

    This same color calibration works whenever I do led hands tracking and hmd color tracking but in this mode the cpu usage is too high unfortunately and even on the color calibration stage you can see delays in the camera movement. This is exactly how it works in the game due to high cpu usage.

    I honestly don’t know what you could do for the cpu problem gregg maybe its just my pc but for me kinect body tracking with moves with led off but buttons mapped this is how I achieve smoothness currently until ps moves ledd way is made smoother.

    Positives – hmd led tracking once fixed I feel would be perfect for racing sims or any cockpit sims I hope you make this perfect.

    in reply to: Release 3.1.0 – CPU improvements #1738
    sfex3championsfex3champion
    Participant

    Will test this within the next few days I was the user with 100% cpu usage in last build. Thank you for updating

    in reply to: Occlusion #1636
    sfex3championsfex3champion
    Participant

    I followed advice on other threads closed osvr the oculus thing I had running and also started psmoveservice before starting up steam vr and driver4vr. And it worked better. I got about 60/80% cou usage now and games were playable 🙂

    I just played box vr with putting the move controllers on the floor and just using my own hands wth the body tracking as boxing and I have to say that was awesome apart from slight hand drifting to wrong way (I think this is because I have new move controllers I can’t calibrate a magmometer because the new ones don’t have) unfortunate for me but that was good.

    This is from someone who’s used the rift almost on par for this game slightly harder but once I get used to the framerate I think I’ll beat my rift scores. Superhot is another games that worked really well.

    Some other games are a little difficult currently because my cpu is so high but progress made im now super pleases I bought this and I really appreciate what you’ve done here.

    Thanks greg

    in reply to: Occlusion #1584
    sfex3championsfex3champion
    Participant

    Its cool man you should probably enjoy your holidays

    I don’t know when I go on steamvr it shows 3 kinect images is that normal? I only have 1 kinect one tho.

    I do need to uninstall that osvr library think its just oculus stuff. But still Yeh its using too much cpu.

    Also my move controllers are always facing behind me or something its hard to fix. Is it possible to add a calibration for the moves controllers?

    Edit: I have the new move controllers while do not havr the magmometer btw

    Thanks for the reply

    • This reply was modified 3 years, 7 months ago by sfex3championsfex3champion.
    in reply to: Improve Kinect Head Tracking #1581
    sfex3championsfex3champion
    Participant

    This is cool since im using psvr and it has lights already. So far it works okay. But the odd few times my camera will transport into the wrong position above the car and stuff. If you can fix these tiny camera snap backs it may be perfect for head tracking in sim games

    in reply to: Occlusion #1577
    sfex3championsfex3champion
    Participant

    Cpu usage image

    Mine goes to 100% cpu usage and everything is then stuttery not possible unfortunately to do anything. I7 4690

    Its all caused by driver4vr aswell as soon as I start driver4vr everything is in slow motion almost.

    Setup- kinect + ps moves + psvr

    • This reply was modified 3 years, 7 months ago by sfex3championsfex3champion.
Viewing 11 posts - 1 through 11 (of 11 total)