The latency I witnessed was the speed of movement within the Steam VR Home. I tried it with and without force Vive, just in case there would be a difference but the delay seemed present both times. Using the Nolo native drivers there was no noticeable delay. I have a relatively high performance rig and I’m guessing it should be able to handle any additional overheads, though I figured there would be less overheads if everything is handled by Driver4VR.
Thanks for the discord link, I’ll definitely jump on … when it’s not 2am! 🙂