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  • in reply to: VRChat – joining new room stops body tracking? #2009
    realityaxerealityaxe
    Participant

    Figured it out. I just needed to also form a T Pose in real life and squeeze the grab controls and pull the trigger. You need to line up with your character or else hilarious results ensue. Seems to be some issues around legs looking crossed with some characters.

    in reply to: VRChat – joining new room stops body tracking? #2004
    realityaxerealityaxe
    Participant

    Hello, I too am having the same problem with losing tracking in VR Chat. It works fine in SteamVR Home, but when it loads into a world I will have about a second of control over movement and hand motion until the character goes into a T pose. If I’m holding down a button to move, I seem to have control for a little longer (maybe 2-3 seconds) until the character reverts to the T pose.

    While the character is in the T pose, I can bring up my in-game menu and select avatar, once I do that I can control the characters hands and waist, but no feet. Also while in T pose, I am able to see the three white tracking balls of my feet and hips which are accurately tracked in the reflection of the in-game mirrors.

    Seems like it might be an issue with VR Chat because I never lost tracking with Driver4VR as I was constantly hitting the System Button to check on my feet and hips trackers.

    I will attach my diagnostic logs just in case. I’m using a HTC Vive and the Kinect 360.

    • This reply was modified 6 years, 3 months ago by realityaxerealityaxe.
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