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  • RaletiaRaletia
    Participant

    Hold SELECT a few seconds on the Move controller WHILE pointing it in the same direction as you headset, that should reorient it to be facing forwards.

    in reply to: Driver4VR 3.6.2.0 Very Slow/HighCPU #3188
    RaletiaRaletia
    Participant

    Hey! Sorry, I haven’t tried it in a while, still waiting on the batteries. I just downloaded 3.8 and did a quick test with just my phone(Trinius) and it seems to be running normally again! I got some long USB cables so I can start testing again with the Move controllers wired. I also got a wall mount for my Kinect so I can put it up really high to hopefully see the whole living room.

    I’ll start testing things out and fiddling this week. But in my quick test it seemed to work fine and the kinect saw my skeleton ok, and no lag or disconnects & normal CPU usage.

    in reply to: Driver4VR 3.6.2.0 Very Slow/HighCPU #2710
    RaletiaRaletia
    Participant

    Yep! Confirmed! I found v3.1.0.0 on my backup image, installed it and it’s working fantastically. Not laggy and using about 30% CPU instead of nearly all of it.

    RaletiaRaletia
    Participant

    I paired them in the PS Move Service, but they only seem to work when plugged in to either the charging dock, the PC, or a USB Wall Charger. My guess is the batteries are dead. The seller didn’t mention that. I’ve ordered some replacement battieries and trying to get a partial refund.

    I’m only using PS Move Serivce, I assume I don’t need anything else like PSMoveSteamVRBridge with Driver4VR? I haven’t gotten to properly test them with Driver4VR because my miniUSB cables are way too short. I have some extension cables somewhere, I plan to try to test them wired later.

    The biggest problem with the VR controllers I had in VR chat is the hands always face straight down, making using menus enteriely impossible to use.

    It seems the menu orientation is the same as your hand orientation so you end up looking at the menu from the side. I can try to get a picture if you need. But if the hands could just face straight out that’d help a ton. The way it is now I have to look so far up to straighten the menu out, that I can’t actually click anything on it.

    I did have another issue with the VR Gamepades in the button mapping withing Driver4VR, the analog stick will always fail mapping if I just move it normally, I have to try and just barely move it until progress goes up, then stop, and repeat, if I keep going it immeditely fails.

    I’ll try to get a screenshot of both issues soon. I’m having to redo the setup because I had to resort to reinstall windows to fix the Kinect dropping out randomly(not related to Driver4VR, another unrelated issue), so I can’t take any right this moment.

Viewing 4 posts - 1 through 4 (of 4 total)