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  • in reply to: better trackers usage #450
    mmorsellimmorselli
    Participant

    they have made it possible with a phone with a gyroscope for running in place: which of course also works on a treadmill.

    Running on a treadmill is not easy, usually is more a slide than run.

    Also run is not for everyone and not for too long

    trackers detect very light feet movements, such as a simple walk.

    in reply to: better trackers usage #449
    mmorsellimmorselli
    Participant

    pocketstrafe can emulate standard phone keyboard and joysticks, with steamvr is more difficult because the VIVE controllers are not directinput devices.

    I didn’t understand if driver4vr uses its own SteamVR driver to get this, otherwise an interesting approach is this

    https://github.com/matzman666/OpenVR-InputEmulator

    which injects the steamvr commands directly into the lighthouse memory, emulating any device without any driver

    in reply to: better trackers usage #403
    mmorsellimmorselli
    Participant

    Trackers mounted on feet can solve the problem of locomotion in vr. Take a look at “The Path of Greatest Resistance” ( http://store.steampowered.com/app/499400/The_Path_of_Greatest_Resistance/).

    In this game you can walk in VR by moving your feet, but not only running in place, which is hard to sustain if you are not an athlete, if you have trackers just a slight movement is enough. (you need to select the beta “jogginsensitivity” to try this function)

    no other VR game uses this system, although it would be the solution either in combination with a treadmill or without, the sense of movement is greatly enhanced, and motion sickness greatly reduced

    Many games are recently abandoning teleport in favor of free movement with the Vive controller trackpad, my dream would be something that translates the movement of the feet into pressure, even just forwards, of the trackpad, to use trackers with any game with free movement supported

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