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Logan Andrews
ParticipantI would think the kinects would have to be unable to see eachothers ir grid/points to avoid the sensors getting confused.
Logan Andrews
ParticipantI use the version provided in
I am also using the newest kinect4vr driver.
I was mainly wondering if there was some setting on configuration option that could reduce the delay with the xbox 360 kinect. If there isn’t then that’s that.
I did pick up a xbox One Kinect and adaptor and the delay is greatly reduced with it to the point where you have to be looking for it or trying to do more precise or snappy hip movement to notice it.
Logan Andrews
Participantwat.
Does thou even read.The kinect SDK sees the movement just fine when looking at the skeleton. There is a delay from when the sdk/skeleton sees the movement and the virtual tracker/driver4vr software moves the hips, That same deley does not exist when moving the feet. As in when moving in a 3d space your avatar’s hips lag behind the feet.
So the issue seems to be related more with how the driver4vr calculates where the hip should be based on the skeleton the kinect sees.
ether way I did pick up on xbox one kinect and while it does react quick enough that it’s no longer a real issue the xbox one kinect still has a very slight delay in hip vs feet movement. It’s just only noticeable if you are actively looking at your hips when moving.
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