Marcob

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Viewing 21 posts - 1 through 21 (of 21 total)
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  • in reply to: Oculus Touch controller #11981
    Marcob
    Participant

    Is there any way to use the oculus touch controllers of the ocuous rift (not the oculus rift s ‘s touch controllers) on any other vr headset ?

    in reply to: PS Nav for joystick #11980
    Marcob
    Participant

    Hi guys. Is the ps navi controller still working in steamvr for sending all the inputs of the ps navi in steamvr?

    Thanks!

    in reply to: Leap motion is not working #6629
    Marcob
    Participant

    I have tried as suggested version 4.8.0.2 beta of driver4vr but now the controllers appear at my feet but they do not move at all. 1 of the 2 controllers actually randomly disappear from where it is on the floor

    in reply to: Leap motion is not working #6327
    Marcob
    Participant

    Hi Greg, With yaw: 125 degree and x: -16 degree, I can see both controllers in front of me but:

    1) The virtual world ,around the vive controllers that I can see, is warped and upside down

    2) the right and lefts vive controllers in the vr world are switched around compared to my hands. My Right hand moves the left controller , my left hand moves the right controller

    It is a mess

    in reply to: Leap motion is not working #6326
    Marcob
    Participant

    Hi Greg, I tested it and I do not understand what number to set to get the hands in front of me in a proper way. If I change the numbers in driverfromhead offsets, I get the left hand in different position, but the movement of the hand in front off my yes, look always like a mouse movement of when we set your program and headset in “program virtual trackers-device manager-controller emulation with mouse.

    in reply to: Leap motion is not working #6323
    Marcob
    Participant

    Not yet. I was hoping for a fix from both pimax and you working together.
    I will try tonight.
    Will I also be able to invert the vertical movement of the hands because when I move my hands up, they move down in the demo you shared with me and the opposite

    in reply to: Leap motion is not working #6313
    Marcob
    Participant

    Thanks. I hope you guys can figure out a solution together

    in reply to: Leap motion is not working #6294
    Marcob
    Participant

    Hi Greg. Thank you!
    I installed openvr input emulator but the problem is that in driver4vr I can’t set up together the vive controller and the leap and if I can not use both at the same time (the vive controller does not appear at all if leap is on) , I can not navigate in openvr input enulator to change the offsets of the hands detected though the leap.

    Do u have any suggestion please?

    in reply to: Leap motion is not working #6281
    Marcob
    Participant

    Ok. Thanks!

    in reply to: Leap motion is not working #6279
    Marcob
    Participant

    Greg, how about me?

    Can you please help me?

    Why my hands are in the position I showed you?

    in reply to: Leap motion is not working #6274
    Marcob
    Participant

    It seems like my hands are behind my head and when I move them up in the real world, they move down in your demo , and the opposite

    in reply to: Leap motion is not working #6270
    Marcob
    Participant

    More pictures

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    in reply to: Leap motion is not working #6268
    Marcob
    Participant

    Hi Greg, my hands appear this way

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    in reply to: Leap motion is not working #6259
    Marcob
    Participant

    Greg, this is my log for driver4vr

    https://www.mediafire.com/file/42s1r9tu37c22r3/driver4vr+(1).log

    in reply to: Leap motion is not working #6257
    Marcob
    Participant

    Hi Greg. Pimax did not send to us backers the leap motion module yet. I use the leap motion unit. See picture.
    The problem is not pimax related since the same problem i have has been reported by my friend here that has an oculus go.

    Yes, I can see my hands in visualizer.

    Me and my friend are having this same problem here

    Controllers not showing up in SteamVR using Leap Motion

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    in reply to: Leap motion is not working #6248
    Marcob
    Participant

    Hi Greg, I have a pimax 8k and I do not have steamvr beta installed but the regular steamvr.

    Also I have followed Eatheral hawk ‘s suggestion on discord and I am still having the same issue 🙁

    Can I send you any log so you can figure out what is going on?

    • This reply was modified 1 year, 3 months ago by Marcob.
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    in reply to: Leap motion is not working #6236
    Marcob
    Participant

    I am having the same issue.

    I have disinstalled:

    steam
    steam vr
    any leap motion driver
    any open vr driver

    than I istakked in this order:

    1) steam
    2)steam vr
    3) leap orion (https://developer-archive.leapmotion.com/downloads/external/v4-developer-beta/windows)

    4) driver4vr

    After driver4vr is installed, steam vr starts and the driver4vr menu appears.
    I set leap motion as hand controller and then I click on start driver4vr.

    What I see is a laser coming from my headset when driver4vr is on .

    When driver4vr is off I see 2 fixed vive controllers floating

    Also my hand is visible in visualiszer through leap

    Can you please help us ?

    Is this a problem of your driver or our problem ?

    View post on imgur.com

    View post on imgur.com

    View post on imgur.com

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    in reply to: A key component of SteamVR is not working #6174
    Marcob
    Participant

    Everytime I register the driver4vr , I get an error message in steamvr on restart of the steamvr

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    in reply to: A key component of SteamVR is not working #6172
    Marcob
    Participant

    did anyone found a solution? I am having the same problem 🙁

    in reply to: Using captogloves with leap motion and driver4vr #3054
    Marcob
    Participant

    The software of captoglove allow to assign key strokes, mouse movements and mouse button clicks to fingers. Moreover , basd on how much bending the fingers, I can assign two key stroke/2 functions to 1 finger.
    The gloves work perfectly to control non vr games.
    For vr games , the gloves can work if the game allow the use of mouse and keyboard and can be used in conjunction with the vive controllers to strap on the forearm.

    So I was wondering if your drivers used in conjunction with leap motion , while I am wearing the gloves , can :

    1) remove/avoid the use of the vive controllers to tight on my foreharm.

    2) allow me to activate keyboard and mouse clicks and mouse movements to those vr games were the mouse and keyboard are disabled .
    For example, fallout 4 vr disable the keyboard and mouse clicks/use.
    Arizona, instead, allow the use of the mouse and keyboard , in place of using the vive controllers

    in reply to: Using captogloves with leap motion and driver4vr #3051
    Marcob
    Participant

    Hi Greg,I have the gloves but no programming skills 🙁

    The gloves can map to map , keyboard , joystick , console controllers etc.

    What is xinput?

Viewing 21 posts - 1 through 21 (of 21 total)