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  • in reply to: JoyCon tilt and rotate #11645
    Mikhail SergeevMikhail Sergeev
    Participant

    Tested it now
    Only left controller liable to drift. After some fast motions it yaw gets at 90 degree left until I recalibrate it with minus button on it

    in reply to: JoyCon tilt and rotate #11641
    Mikhail SergeevMikhail Sergeev
    Participant

    Yes, but with left joycon this problem happens more often

    Looks like “Disable horizontal drift”, which attempt to yaw correction from Kinect supposed to fix this, but this setting is always enabled and I never saw how it at least doing something to fix.

    in reply to: JoyCon tilt and rotate #11627
    Mikhail SergeevMikhail Sergeev
    Participant

    I’m gold subscriber lol 😀

    By ‘stuck’ I mean when if rotate JoyCon to left, for example, then get it back to middle. At middle in real life it always be rotated left in game. Looks like calibration by yaw gets broken, because it responding, but doesn’t correctly

    And you don’t answer what difference between 90/180 angles, Chaperone center and “You will remain in…”?

    in reply to: JoyCon tilt and rotate #11620
    Mikhail SergeevMikhail Sergeev
    Participant

    That’s strange but now with Kinect hand tracking yaw working good except that, it suddenly stuck in random angle.

    Btw
    What that settings do? (pic related) I mean what is rotation center, chaperone center, rotation angles

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    in reply to: JoyCon tilt and rotate #11618
    Mikhail SergeevMikhail Sergeev
    Participant

    I tried Virtual Controllers and its works very fine with rotation and tilt. But how to combine this with Kinect hand height for example?

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