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Mikhail Sergeev
ParticipantTested it now
Only left controller liable to drift. After some fast motions it yaw gets at 90 degree left until I recalibrate it with minus button on itMikhail Sergeev
ParticipantYes, but with left joycon this problem happens more often
Looks like “Disable horizontal drift”, which attempt to yaw correction from Kinect supposed to fix this, but this setting is always enabled and I never saw how it at least doing something to fix.
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This reply was modified 5 years, 10 months ago by
Mikhail Sergeev.
Mikhail Sergeev
ParticipantI’m gold subscriber lol 😀
By ‘stuck’ I mean when if rotate JoyCon to left, for example, then get it back to middle. At middle in real life it always be rotated left in game. Looks like calibration by yaw gets broken, because it responding, but doesn’t correctly
And you don’t answer what difference between 90/180 angles, Chaperone center and “You will remain in…”?
Mikhail Sergeev
ParticipantThat’s strange but now with Kinect hand tracking yaw working good except that, it suddenly stuck in random angle.
Btw
What that settings do? (pic related) I mean what is rotation center, chaperone center, rotation anglesAttachments:
You must be logged in to view attached files.Mikhail Sergeev
ParticipantI tried Virtual Controllers and its works very fine with rotation and tilt. But how to combine this with Kinect hand height for example?
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This reply was modified 5 years, 10 months ago by
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