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  • in reply to: Best Games to play with Wii Motes #41692
    Force GsixtyForce Gsixty
    Participant

    Hi I have some experience to tell you and I will end with a question of my own! (btw i’m on Windows 10 64bit 20H2)

    I first started Experimenting with Driver4VR (+ iVry) and Wiimote+ & Nunchuk couple of years ago.
    It was when I received my iPhoneX and thought now is the time to take advantage of that beautiful screen…
    I bought a cheap 2ndhand Xbox version1 Kinect (V1)
    still had my Wii stuff since I have been using the Dolphin Emulator for years!
    The using of Wii controller where still in very early stages of Driver4VR so I figured not to expect much,
    to my surprise it was actually not all that bad…
    problem at that time my GPU wasn’t that strong (R9 280X 3GB) and barely any VR games to test it with,
    so I walked around in SteamVR HOME a few times and then gave up!

    I forgot all about it… fast forward to time where I noticed a group on [censored] offering VR pirate games
    Don’t want to offend anyone but I have to try out my games before I buy it, but still didn’t feel motivated to install etc.

    Until very recently I received my iPhone12proMAX after my iPhoneX screen died due to a fall.
    So I installed latest iVry which looked way more professional I thought, well the Driver4VR might also 🙂
    Got myself a Kinect V2 with USB3 adapter thingy, downloaded SDK Kinect all worked right away no error!
    Installed the latest Driver4VR selected Kinect for hand tracking enabled the Wii-controller ON
    iVry is handling the HMD so I don’t use Kinect for head tracking, maybe I should do both?
    (Extra info: Not using body tracking since I’m laying down on a electric adjustable sofa)

    I started trying out Halflife Alyx, damn it looked fine (even with my mediocre 1660ti)
    but obviously the Nunchuk lacks the amount of buttons, I just couldn’t get used to it!
    almost deciding to give up again and not buy the game…
    Suddenly it struck me, I have a 2nd WiiMote+ what if I connected both but not use the nunchuck’s?
    at first I left them connected and assigned 1 WiiMotion+ to Left and the other WiiMotion+ assign to Right
    then I simply disconnected the nunchuks, meaning no more cables at all
    this really worked a lot better in terms of accurate motions!

    My biggest problem is that the Kinect is still forced to do the hand tracking for spacial movement…
    UP DOWN LEFT RIGHT but even more important FORWARD BACKWARD!
    since I’m now using 2 WiiMotion+ with both their own SENSOR in the tip, looking at the same InfraRed Sensorbar
    could this work better then my jittery KinectV2? or perhaps combined?

    in reply to: My wiimotes are 180° rotated #4952
    Force GsixtyForce Gsixty
    Participant

    PLS Greg I really need this 🙁
    haven’t been able to do anything
    als other 3rd party tools that I did already buy work flawless
    but this is my missing link!
    after that I will buy-instantly
    optional: even if you could send me a beta,
    with a experimental ANGLE change workaround
    (of which I understand you want to avoid, but temporary?)

    in reply to: My wiimotes are 180° rotated #4896
    Force GsixtyForce Gsixty
    Participant

    Well I guess where in the hands of Greg-god then 😀 YOU CAN DO IT!

    in reply to: My wiimotes are 180° rotated #4891
    Force GsixtyForce Gsixty
    Participant

    Yes i also set Head + Hands via Kinect or else nothing works at all in my case
    since mine never worked but yours did i assume that a complete clean+reinstall
    might help for you, possibly for me also but it’s in all our best intrest
    if Greg finds out whats causing this instead of the workaround i proposed
    totally understand why he as a programmer is curious to what causes this
    and wants to solve it permanently that what I love on this projects commitment
    PS: i’ve programmed on many occasions as a hobby of and on 20yrs
    something even with years doing nothing, just not motivated enough 🙂

    in reply to: My wiimotes are 180° rotated #4885
    Force GsixtyForce Gsixty
    Participant

    Okidoki here they come 🙂

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    in reply to: My wiimotes are 180° rotated #4880
    Force GsixtyForce Gsixty
    Participant

    BTW Jenkib what exact incorrect orientation do yours have?
    Same as OP or MINE?

    in reply to: My wiimotes are 180° rotated #4879
    Force GsixtyForce Gsixty
    Participant

    crap almost all supported controllers have a separate DLL file
    except for the WiiMotes so it seems…

    Greg I will immediately pay for FULL version if you can fix this for us 😉

    in reply to: My wiimotes are 180° rotated #4877
    Force GsixtyForce Gsixty
    Participant

    OK well then it seems Greg can easily fix this by adding a WiiMote and Nunchuck edit field for this specific angle, cuz UP/DOWN + TWIST works flawless!

    here just a extra screenshot incase the previous was to big or something 🙂

    EDIT: while typing i’m thinking of looking through the config files
    perhaps something there we can utilize? probably not!

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    in reply to: My wiimotes are 180° rotated #4873
    Force GsixtyForce Gsixty
    Participant

    I have done everything it’s driving me nuts!

    I use the cheapest solution for Motion controls available…
    And would 100% buy Driver4VR but only untill i get it 100% working
    IM ALREDY VERY CLOSE!

    currently this is my setup:
    Kinect V1 360 on Windows10x64bit (works fine and tested various ways)
    HMD is via iPhoneX with iVRy app+driver (works perfect!)

    only issues are with my WiiMotion+ controller (i actually have 2 black original WiiMotion with both PLUS extensions and both Nunchucks, of course currently just focusing on trying to get 1complete set to work for Player1)

    Almost everything is perfect except both virtual VR controllers (aka in orientation with the Nunchuck (left) and WiiMote+ (right) are facing 90degrees to the right, if I could turn them 90degrees to the left would be awesome!

    Zie attachment… left RED circles is how the current default incorrect
    GREEN is how i would want them to be obviously 🙂

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    in reply to: Wii Motion Questions #4872
    Force GsixtyForce Gsixty
    Participant

    Will there ever be responses or solutions here on this board seems kinda dead?
    I use the cheapest solution for Motion controls available…
    And would 100% buy Driver4VR but only untill i get it 100% working
    IM ALREDY VERY CLOSE!

    currently this is my setup:
    Kinect V1 360 on Windows10x64bit (works fine and tested various ways)
    HMD is via iPhoneX with iVRy app+driver (works perfect!)

    only issues are with my WiiMotion+ controller (i actually have 2 black original WiiMotion with both PLUS extensions and both Nunchucks, of course currently just focusing on trying to get 1complete set to work for Player1)

    Almost everything is perfect except both virtual VR controllers (aka in orientation with the Nunchuck (left) and WiiMote+ (right) are facing 90degrees to the right, if I could turn them 90degrees to the left would be awesome!

Viewing 10 posts - 1 through 10 (of 10 total)