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  • in reply to: Controller Problems #708
    evertecevertec
    Participant

    Yes, I’ve already tried that twice, and also using different bluetooth drivers. Have you ever found that a particular bluetooth driver doesn’t work? Also, which mode do you have your controllers in? I’ve tried all the different modes and still nothing. Also, even for the xbox controller that the buttons do pair, it still doesn’t register the trigger button when using it in games.

    in reply to: Controller Problems #690
    evertecevertec
    Participant

    No ideas? I’ve tried the xbox controller again and it works to map buttons but the trigger still won’t work even if I have it mapped. The bluetooth controllers that look just like the ones you have in the video won’t register any buttons to map at all. Please let me know what’s going on. Thanks.

    in reply to: Controller Problems #672
    evertecevertec
    Participant

    I tried opting out of the steamvr beta which fixed the controller view problem, but now driver4vr won’t recognize any controller inputs! I’ve tried an older version, going back to the steamvr beta, unpairing and repairing the controller, and it still won’t show up anything when I press the buttons on driver4vr. Any ideas?

    in reply to: Kinect One tracking reversed #635
    evertecevertec
    Participant

    I’ll try it next time it does that and let you know. Thanks.

    in reply to: Leap Motion troubles #604
    evertecevertec
    Participant

    I’m also having issues. I just bought this driver so I’ve never had it working, when I add the controller and assign the buttons it doesn’t do anything once in steamVR. Anyone have an older version they could share?

    in reply to: Optimal Configuration #589
    evertecevertec
    Participant

    I will have to try the leap motion to see if the tricks are sufficient. Are they activated by default or do I have to enable something? It should just work if I grab something from a holster or behind my back?

    in reply to: Optimal Configuration #575
    evertecevertec
    Participant

    Thanks, but I was also wanting to know if the kinect will track the position of the hands when the leap motion can’t. For example, if I reach down to my side or behind my back to grab a gun, that is likely out of range for the leap motion so will the kinect still know my position and allow me to grab the gun? Also, is there any difference between using the kinect 360 and the kinect one?

    in reply to: Optimal Configuration #573
    evertecevertec
    Participant

    Does the kinect work well enough for head and hand tracking without any other device? If the leap motion is better, what about when you move the hands outside of its field of view? Can the kinect tracking take over in that case?

    in reply to: Optimal Configuration #569
    evertecevertec
    Participant

    So the leap motion definitely works better than kinect hand tracking alone, correct? What about when the hand gets out of the leap motion’s field of view, will the kinect tracking take over? The controller tracking with the psmove controllers, will that be using the kinect? Or still using the psmove cameras, just without needing calibration? Will controllers like this http://www.ebay.com/itm/Wireless-Bluetooth-Gamepad-Remote-Controller-For-VR-BOX-PC-Phones-Android-IOS-/112197855819 work with the leap motion and kinect combo?

Viewing 9 posts - 1 through 9 (of 9 total)