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  • in reply to: Best Games to play with Wii Motes #42710
    John Billsjables
    Participant

    My connection with the wii remotes did totally smoothed out and is much more reasonable now, as soon as I tried an external dongle (asus >$10USD btw!). Wii remotes seem pretty usable now and any jitter is more from the Kinect than anything. On that note, the Kinect 360 has to be pretty far away to get my full body – I hear the Kinect One w/ a wider field of view can be closer and is a bit higher resolution, but it’s not cheap like the 360 one is.

    I picked up a pair of the older style (ps3) ps moves and will see if those can improve the experience when I’m using tVR instead of a headset like I’m trying to do. It’d be nice to just have a setup that bypasses the Kinect for just head tracking of some kind when that’s all I really need (for some games). Maybe some sort of LED ping pong ball on a headband would be enough to return a fairly smooth head position… but I guess that would need to use either the Kinect or a PS eye, right? I’ll keep chipping away at this setup and try some ideas. Really just want it to work tightly with Beat Saber and Box VR.

    in reply to: wii remote motion plus problem #42709
    John Billsjables
    Participant

    If it’s the old wii controller (not the newer one with motion plus built in) then you should have it available as soon as it’s linked over bluetooth. You can press both the 1/2 buttons at the same time to get it to link, or worst case hit the sync button on the back. Make sure it’s listed in your bluetooth devices before starting driver4vr. You have to make sure you connect to it on a personal area network when you right click on the bluetooth icon in windows, and not add it as a traditional bluetooth device to make sure it has a firm pairing.

    In my case, I really needed an external bluetooth dongle to make it work (the Asus one works well and can be found for less than $10USD) – my internal bluetooth was too erratic.

    I don’t believe the newer style wii controller is working yet.

    in reply to: tVR with WMR but headset sitting on the desk #42090
    John Billsjables
    Participant

    I’ve been playing around with it some more, I was thinking if I override with the yaw from Kinect, and just use the WMR controllers for rotation, it might work.
    But I can’t seem to get the display right. If I launch with tVR as the headset, then Steam doesn’t recognize the WMR controllers. But obviously if I launch without tVR, the controllers are fine but I’d have to use the HMD.
    I wonder if there’d be a way to pass through the controller tracking but not use the headset so I could replace that with tVR? It seems like the tracking is still active from Windows Mixed Reality Portal, even when I’m using tVR with Steam. If we could add the WMR controller stream to the list of configurable controllers, it would be great if we could tap into the controller tracking and use the controllers even when not using the headset. Seems like all of the ingredients are there to do this, just would need wired up.

    in reply to: tVR with WMR but headset sitting on the desk #41865
    John Billsjables
    Participant

    Yes I’d be curious if there is a way to get this setup working on WMR too. I definitely would rather use the TV instead of the headset for many of these apps (Beat Saber definitely). It’s also a lot safer for younger kids to not use the headset – a TV would totally be fine.

    I can’t seem to override the orientation of the WMR controllers in Driver4VR – I need them to flip or “reverse” so that I can set the headset on the shelf near the TV, facing me. Even on the shelf, it seems to track the controllers just fine, only they are pointing backwards instead of forwards. Any way to set this up? It seems to be what was done in the video above, but I just can’t seem to figure out the configuration used.

    in reply to: Best Games to play with Wii Motes #41834
    John Billsjables
    Participant

    fairly new user here, but I was able to get decent results with a wii remote based setup.

    Just the bare remotes was jittery as hell and pretty terrible. Adding the motion plus attachment helped – seemed to smooth things. Adding the kinect for tracking and then using the wii remotes just for rotation (or you can play with the other overwrite settings) moved it up into the passable category. Beat saber gets pretty hairy the more advanced you get, and this couldn’t handle anything more than “normal” mode I don’t think – def not expert. But if you set it to “no fail” mode and just go in chopping to have some cheap fun, it wasn’t a half bad experience. I like that I can beam it easily to our TV instead of using a headset. I might be in the minority, but if I can get away with it, I’d rather do this on a TV than a headset – just not super into the VR thing and the viewing overhead you have to put up with, unless there’s no other choice. Works well with the forward facing games.

    I’m not sure how good my bluetooth is on my laptop – the wii remote jitter might be improved with an external bluetooth dongle. Also probably doesn’t help that my computer is right next to my wifi router – I think there’s probably some 2.4ghz interference but I haven’t tried turning it off and then firing up beat saber.

    You see youtube videos of wii remotes with driver4vr being buttery smooth though, and I wonder if maybe some people have one of the IR bars from an old Dolphin setup, and if that helps? I’m not sure – perhaps that could improve the “passable” results I’m getting to be even better and more like what you see on some of the youtube vids.

    But that said, later I picked up a cheap (~$120) Dell Visor on Ebay and was able to experience beat saber like it was “meant” to be for the first time. The tracking is great and the little haptic buzz to the controls gave it such a great feel.

    • This reply was modified 3 years, 3 months ago by John Billsjables.
    in reply to: Tilt Brush recipe? #41832
    John Billsjables
    Participant

    The more I looked into it, going super budget didn’t make much sense – a pair of old PS Moves can be had for like $55-60, but for not much more ($120) I was able to get a Dell Visor and that took care of the head tracking and added a much better viewer without the lag of trying to do it with a phone, which will probably save our eyeballs.

    Coincidentally, Tilt Brush just went end of line and they open sourced it 5 days ago. There’s already a release:
    https://openbrush.itch.io/openbrush

    Fired it up on the new (old) Visor tonight for the first time, and the kids loved it. Success!

Viewing 6 posts - 1 through 6 (of 6 total)