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DesunyanParticipant
I noticed a bug with calibration process. Origin point of VR representation of Nolo controllers displaced back from base station approximately by 10 centimeters after calibrating. Both real Nolo controller and virtual representation rotating around origin point.
Calibrated with contoller directly in front of headset touching headset center. When I move contoller farther away from headset when calibrating, distance between real and virtual controllers increasing. I have a feeling that controller must be located in front of headset lenses when calibrating right now to counter displacement.
Experimented with different controller positions relative to vr headset and sampling points when calibrating with no success – controllers always displaced.
Attached a picture to explain this better.Attachments:
You must be logged in to view attached files.DesunyanParticipantThanks! It works now. Not sure why it worked in 3.10.0. I never touched this menu.
DesunyanParticipantCan confirm that Oculus Touch offset is fixed in 3.10.6, thanks for quick fix!
The only one thing that still not working is Nolo VR calibration. In the calibration window Nolo VR Head pos (Kinect) and Head pos (Fit) not changing at all – all numbers always at 0. Last version where it worked is 3.10.0 So if I want to recalibrate I had to go back to 3.10.0, calibrate and install 3.10.6 again to play.Attachments:
You must be logged in to view attached files.DesunyanParticipantAfter installing this version my Touch controllers displaced in SteamVR from their real position by 5-10 cm (displacement depends on controller orientation). Ever when Driver4VR not loaded. Returning to 3.10.2 fixes this issue. And NoloVR calibration still not working.
DesunyanParticipantAfter calibrating in 3.10.0 and updating to 3.10.2 trackers was displaced back and up by ~1 meter. Reinstalling both versions multiple times did not help. Found a workaround for this issue.
1. Install version 3.10.0
2. Calibrate
3. Delete folder: C:\Users\username\AppData\Local\Grzegorz_Bednarski_@_2MW\Driver4VR.exe_Url_RandomLetters\3.10.2.0
4. Install version 3.10.2
After this tracking started working as it should.DesunyanParticipantQuick follow-up. Calibration broken in latest Driver4VR 3.10.2. Rolled back to 3.10 and calibration works. Updated to 3.10.2 again and calibration stopped working.
2018-02-15 at 16:28 in reply to: Release 3.10.2 – Nolo tracker orientation fix, Wii yaw from Plus #3322DesunyanParticipantI can confirm that both rotational and positional tracking with Nolo VR finally works and does it really well! There is still slight rotational drifting issue when tracker can randomly start rotating from initial orientation. It happens very randomly – sometimes after 20 seconds and sometimes after 20 minutes. Currently in VRChat I fix this by changing avatar and recalibrating. Probably this is just Nolo issue but would be cool if there is a way to reset orientation of trackers to initial by pressing some key combination on controllers.
DesunyanParticipantRecalibrated and tested one more time without uninstalling steamvr driver for nolo.
SteamVR Nolo controllers behave correctly but not Driver4VR ones. Recorded a short video.DesunyanParticipantThank you for an update! Nolo VR rotation now works but it seems like transform matrix are wrong. For example when I rotate hand controller clockwise in VR it rotates counterclockwise. Rotation becames more complicated and unpredictable when I rotate it at other directions.
DesunyanParticipantAny kind of update on this issue?
DesunyanParticipantYes, Oculus CV1 with Touch controllers.
DesunyanParticipantI tried Nolo VR hip and foot tracking today with new Driver4VR version 3.8. Positional tracking works good but not rotational. All 3 trackers moves but looking exactly forward. Is something wrong with my setup or this feature not supported yet?
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