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  • in reply to: *Updated* DK2 & NOLO Tutorial #5123
    cyborgjoe1cyborgjoe1
    Participant

    The Oculus Touch emulation and button mapping for NOLO doesn’t seem to work as well as Vive emulation also and Oculus Touch does not appear in games (Controller support errors)

    in reply to: *Updated* DK2 & NOLO Tutorial #5122
    cyborgjoe1cyborgjoe1
    Participant

    Sometimes the headset and controllers get jittery but other than that there is no interference

    in reply to: *Updated* DK2 & NOLO Tutorial #5101
    cyborgjoe1cyborgjoe1
    Participant

    The only issues I’ve come across with NOLO are:

    – The 180 degree turn (from NOLO assistant) which turns the controllers but not the headset FOV – usually requiring a restart of all software.
    – In games such as ‘Overview’ and ‘Star Trek: Bridge Crew’, the NOLO controllers do not appear at all so you cannot use them (may be a problem with the Oculus/Vive recognition issue).
    – SteamVR Tutorial also still recognises the headset as Oculus not Vive and asks for Oculus Touch input which cannot be given with NOLO controllers.
    – After a while the controllers can jitter and jolt off to the side or up randomly – The headset FOV can also do this randomly (sometimes rendering underneath the play area).

    in reply to: *Updated* DK2 & NOLO Tutorial #5100
    cyborgjoe1cyborgjoe1
    Participant

    Hey Greg.

    If it’s not set, Oculus Home will run every time you start SteamVR, however, if you check run as administrator, Oculus Home doesn’t not start, meaning SteamVR loads faster, and games do not run through Oculus Home, which would be a problem with the DK2 and NOLO as the controllers would not be available in Oculus Home.

    OVRServer still runs in the background, meaning you can fully use the DK2 with the sensor, but everything (all software) runs through SteamVR instead of Oculus Home.

Viewing 4 posts - 1 through 4 (of 4 total)