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I found a problem. It’s “Etron USB 3.0 eXtensible Host controller” also “AsMedia USB 3.0 eXtensible Host controller”. So I must buy controller on PCI-E.
“For only hand trackers with colour light using PS Move (and too with Kinect Skeleton for head tracking but Kinect can’t detect my skeleton) I have 13 FPS for Driver4VR and 43 for Driver4VR.”
I made mistake, because 13FPS for Kinect not a Driver4VR.
So for both is this same what for colour tracking.
Works but maybe wrong. It’s reacting on moves.
You must first make this stable on AMD, so don’t think in this moment about positioning a controllers.
It’s stable only for Kinect Skeleton but Driver4VR have more FPS for colour tracking than before.
When I had a colour tracking, Driver4VR did works slowly. Refresh camera it was maybe 10 second. When window of colour calibration was closed, it was still slower than in public version with usage 60% CPU.
Virtual controller changed position after moved a real controllers.
Greg, I checked this and on Kinect Skeleton on head and hand tracking I have 15 FPS for kinect and 58 for Diver4VR. Usage for CPU (AMD FX-8300) it’s 20%.
For only hand trackers with colour light using PS Move (and too with Kinect Skeleton for head tracking but Kinect can’t detect my skeleton) I have 13 FPS for Driver4VR and 43 for Driver4VR. CPU 37% and I can find a PS Move. When I press “calibrate” it’s setting colour to controller but is still calibrating… Ahh, it all is working very slow.
I still waitng for colour tracking because Kinect loosing hands when are close to self. Also I have trouble with left hand…
But in this option rotation works perfect. In Kinect Skeleton I have a changing rotation but maybe I broken something in settings. Also setting rotation by Select on PSMove isn’t good, because it have wrong data of rotation.
PS Move with select hand tracking “PSMoveService” in Driver4VR, works really good. When I had tracking by Kinect Sceleton, was trouble with rotation. So why is it as not done? I think that many people can still using older metod.
Did you set height your body in SteamVR Room Setup?2018-06-26 at 15:39 in reply to: Release 4.1.0 – Kinect Calibration improvements, DK2+NOLOVR fix, IR head trackin #5087
Will be tutorial for IR tracking? How many kHz for IR? And it must be a IR emitter, right? So can you add support for HTC Vive? Of course non lighthouses.
EDIT: I saw that it’s only for Kinect 360. Will be it for Kinect One?
2018-06-16 at 10:42 in reply to: Release 4.0.8 – new Kinect Skeleton mode calibration method #5038
- This reply was modified 5 years, 5 months ago by Damian Centkiewicz.
I still waiting for new colour tracking. I have low FPS (10 for Kinect and 20-30 for Drevier4VR) when it’s launched. You wrote that you must change the library or something.
On SDK i didn’t click “connect” so I had black screen. Later I saw that Kinect was too low and didn’t can see my head. Maybe only Kinect 360 had NUI Camera.
I have black screen on Kinect SDK 2.0. Maybe IR not working. I tried reinstall drivers and remove device.