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  • in reply to: NoloVR tracking #4949
    Marcus GallerCatsix
    Participant

    Were you able to confirm the hips rotation being randomly off? Just a bit, like 15°-45°
    Not sure when that happens, Im still thinking its when your hip tracker isnt in view for a bit and comes back into view.

    in reply to: NoloVR tracking #4939
    Marcus GallerCatsix
    Participant

    Just wondering regarding an update due to the timeframe you gave. Have you been able to witness the drifting? My Hip rotation still messes up randomly(I think not being able to see it may cause it? not sure)

    in reply to: NoloVR tracking #4776
    Marcus GallerCatsix
    Participant

    I do agree here, Ive had the same issues with Driver4VR usage of Nolo, with my controllers being reversed and the hip tracker changing position and rotation in SteamVR when in rl they dont.

    Im not sure what code Driver4VR is using for this, but I do remember a similar Thread from another VR Hybrid software that used Nolo.
    In the end it came out that the old SDK from nolo was the cause of a lot of issues but with the new SDK everything worked fine.

    https://github.com/NOLOVR/NOLO-Windows-SDK/issues/8

    Anyhow hope this can get fixed, a lot of Rift users want to use FBT and nolo using actual trackers is the best way to go atm.

Viewing 3 posts - 1 through 3 (of 3 total)