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  • in reply to: oculus don't let steam vr run game #10908
    Paul BrophyBrophy
    Participant

    Yeah I mean on the latest @greg

    Sorry for the confusion

    in reply to: oculus don't let steam vr run game #10883
    Paul BrophyBrophy
    Participant

    @greg do you have an example how to get around this? I tried the 0.8 runtime to try and get around it but games use the newer sdk, so the majority don’t start.

    in reply to: oculus don't let steam vr run game #10856
    Paul BrophyBrophy
    Participant

    I asked the question on discord and got this reply.

    [15:41] P03K!: Hey @Brophy Im also using dk2. What you can do is use 0.8 sdk with steamvr.. Or use open composite for some selected apps.
    [15:41] P03K!: You can also configure a profile in OTT if you have set it up correctly

    I got the 0.8 runtime to install after uninstalling everything oculus, disconnecting tracker/hmd, install it then reconnecting everything. It detects the camera and hmd and turns it’s on correctly/can be used once I start SteamVR (without oculus-client loaded, as its no longer installed (YAY!)).

    I only got round to testing one game which was Contagion VR, however the game got stuck with a ‘black screen’.

    in reply to: oculus don't let steam vr run game #10851
    Paul BrophyBrophy
    Participant

    I’m having the same issue, Oculus seems to take over games made with unity or unreal engine.

    Hope someone has a fix for this.

    in reply to: No controllers when playing games #10847
    Paul BrophyBrophy
    Participant

    Seems it was a keybinding issue that you need to setup in steam per game.

    Still looking for one for contagion vr tho!

Viewing 5 posts - 1 through 5 (of 5 total)