Forum Replies Created
-
AuthorPosts
-
2020-07-19 at 08:28 in reply to: Release 5.3.0.0 – Head Tracking and Drift Correction with FreeTrack #15492
Blu3ye
ParticipantWe are now on 5.3.0.4?!
So fourth version since 5.3.0?Changes?
Blu3ye
ParticipantI am using a X370 board and had to fiddle around, too.
I ended up using the “AMD USB 3.0 eXtensible-Hostcontroller” port working fine except every now and then Driver4VR says the Kinect is not connected and I have to retry a few times.
Blu3ye
ParticipantDid you try it?
Blu3ye
ParticipantDo you mean both SDK for Kinect 360 and One?
If that´s the case, uninstall the wrong one as I read that you should not have both installed as it´s causing issues.2020-06-08 at 21:39 in reply to: Kinect / PS Move offset issue using 6DOF Daydream HMD Lenovo Mirage Solo #15223Blu3ye
ParticipantSo today I tried to configure that huge offset away by using relative world offsets to both ps move controllers. After they were quite close to my hmd I realized that they behave strangely when moving. Instead left/right they move more like south west/north east (from bird perspective, not up/down) like the ps move universe is in other z rotation to the hmd universe.
I use Kinect color tracking for now as I read it can be more performant than Kinect/PS Move service. Tried this aswell but only to see if the huge offset is there, too – and yes it is.
Blu3ye
ParticipantHave seen this issue here, too.
Though it flickers around much faster in my case and seem to happen mostly when only one of two controllers is visible to the camera.2020-06-06 at 15:49 in reply to: Kinect / PS Move offset issue using 6DOF Daydream HMD Lenovo Mirage Solo #15207Blu3ye
ParticipantAs far as I understand, not drifting. But offset everytime the headset goes standby.
I tried several hours today now and tried everything. I can only use this setup when using Kinect body tracking and then calibrating. Otherwise I have no chance to get the controller to the right position because I can not perform room setup without Driver4VR.
This must have something to do with Radeon ReLive. I reported on github, too.
@Greg
Does using Kinect body tracking have impact on performance of hand tracking (kinect/psmove or kinect/colour)?2020-06-01 at 21:07 in reply to: Kinect / PS Move offset issue using 6DOF Daydream HMD Lenovo Mirage Solo #15152Blu3ye
ParticipantUpdate 4
I have a “workaround” now.
Using settings above works for most cases. I “only” have to “recalibrate” the offset everytime as mentioned but I can use the centering function of the Daydream controller. A bit awkward but better than nothing…2020-05-30 at 09:07 in reply to: Kinect / PS Move offset issue using 6DOF Daydream HMD Lenovo Mirage Solo #15139Blu3ye
ParticipantUpdate 3
OK. So I spent at least about 10 hours so far the last days now and I´m starting to lose my motivation really now.
Screenshots show offset for second use case (using headset head tracking). I did 5 step calibration and everything is ok. But after restart of SteamVR there is offset again – even with taped proximity sensor. It seems like I have to EXACTLY be in the same place I did calibration everytime I start SteamVR. So annoying… 🙁
Attachments:
You must be logged in to view attached files.2020-05-30 at 08:24 in reply to: Kinect / PS Move offset issue using 6DOF Daydream HMD Lenovo Mirage Solo #15135Blu3ye
ParticipantUpdate 2
Also with body tracking enabled, everything is far away. Even after redo SteamVR room calibration.
Attachments:
You must be logged in to view attached files.2020-05-30 at 07:49 in reply to: Kinect / PS Move offset issue using 6DOF Daydream HMD Lenovo Mirage Solo #15133Blu3ye
ParticipantUpdate 1:
Tried with Kinect LED light/ball setting instead of Kinect PS Moveservice.
Same huge offset.Blu3ye
ParticipantHave you been able to improve this?
Blu3ye
ParticipantHi. Did you try this out what you have written?
2020-05-17 at 09:11 in reply to: Daydream controllers not working well with Kinect body tracking #15006Blu3ye
ParticipantThanks for your reply.
I was about to write that I have read somewhere online that since some firmware update pairing with Windows is not possible anymore. Also not by that web-bluetooth script found on Github.
But then I tested again on my laptop which has newer, built-in bluetooth and it just paired instantly! So I forgot about that old bluetooth dongles will not work. I´m gonna replace my old MSI dongle which has version 2 or so. ^^
That´s why I favour communicating with people instead of just using a search machine!
2020-05-16 at 20:41 in reply to: Daydream controllers not working well with Kinect body tracking #14995Blu3ye
ParticipantHow did you manage to pair your controllers? I saw no method at all and by simply trying to pair with bluetooth (like in Greg´s video) it does not show up. Do you have original Daydream controllers?
-
AuthorPosts