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  • in reply to: Body Trackers Taking Over Arm Controllers #2299
    adanzaadanza
    Participant

    nevermind about the issue. I forgot to get out of the openvr-inputemulator version of steamvr

    in reply to: Body Trackers Taking Over Arm Controllers #2297
    adanzaadanza
    Participant

    @greg, I tried running that test version that you linked in this thread. It appears to have installed correctly, but Driver4VR will not install/register the driver (this is when running the installer inside driver4vr). I’m running Windows 7 on my PC and attempted running As Administrator and changing compatibility mode to Windows 7, but it still won’t properly install/register drivers..

    in reply to: body tracking with Riftcat VRidge? #2261
    adanzaadanza
    Participant

    Another note: im using other Leap drivers for hand controllers until your controller fix is released. These drivers mimic vive controllers and can triggers/grip works

    in reply to: body tracking with Riftcat VRidge? #2257
    adanzaadanza
    Participant

    Also, My kinect360 appears to be working properly and can use it for head tracking(skeleton).

    • This reply was modified 6 years, 3 months ago by adanzaadanza.
    in reply to: Driver4VR wont stay "Started" #2196
    adanzaadanza
    Participant

    @greg

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    in reply to: Driver4VR wont stay "Started" #2182
    adanzaadanza
    Participant

    I’ll post mine, give me a few minutes

    in reply to: Driver4VR wont stay "Started" #2178
    adanzaadanza
    Participant

    does it keep flickering between “stopped” to “starting?”
    currently experiencing this issue on my rig. Driver4VR wasn’t really working for me until I removed the Leap Orion drivers that were in my SteamVR drivers folders. was able to assign buttons to my bluetooth controllers. can you help us out @greg ?

    in reply to: cannot map controls anymore #2172
    adanzaadanza
    Participant

    Same here. I can’t even populate the devices window with my two gamepads. They are like the ones in Greg’s videos, btw. Driver4VR seems to not even recognize them

Viewing 8 posts - 1 through 8 (of 8 total)