2018-02-05 at 11:03 #2931
Has anyone one got any feedback on how much one is better than the other for head tracking?
I’m currently using a 360 kinect for skeleton tracking but I’m wondering if its worth swapping to colour tracking instead to smooth it all the jitter and jumps.
(I’d still want skeleton tracking for my hands)
Cheers2018-02-15 at 20:44 #3346
So heres my feedback on Light v Skeleton
Light orb gives a much smoother movement however with my setup it has much less range than skeleton. Once I walk 3m from the kinect then it loses both my head light and my PsMove lights.
However for a seated experience then light is really the only option!
So looks like I’ll use light orb for stuff like elite and skeleton for anything requiring room scale.
Pod2018-02-15 at 21:17 #3353
did you look in colour calibration why colour is not tracked ?
is it too small or lost due colour filter ?2018-02-15 at 21:30 #3359
Ooh, not sure. My moves are charging atm. Will try again in a bit.2018-02-15 at 22:57 #3375
it just says error no points2018-02-17 at 08:21 #3420
I might try manually increasing the colour range. Maybe at 3m+ it’s just having trouble seeing the exact colour from the calibration.
I calibrated at 1m. Should I have calibrated from further back?2018-02-18 at 20:04 #3440
Can you take a look at these screen shots and advise? I’ve opened the range on all 3 values. But it still losses the orb at close and far range. At far range it tends to flicker in and out rather than just lose tracking altogether. In game this just means it jitters all over the shop which is unusable.
The first image is it correctly tracking. The second is a bit closer and the tracking has been lost.
Attachments:You must be logged in to view attached files.2018-02-27 at 09:38 #37302018-02-27 at 09:52 #3732
exactly how close and far it is? i will test.2018-02-27 at 10:02 #3733
I can double check tonight but it was about 80cm-100cm in that image. At that range it can’t detect it all. Maybe that’s just too close.
However Once it gets about 4m away I get the same error message but it flickers between that and being detected constantly.
I’m using a 360 kinect with a sunglasses lens over the camera. I tried Turing off the room lights but it didn’t have any effect.
Cheers2018-02-27 at 20:46 #3739
Ok I have exact values. It fails at closer than 45cm and further than 2m50cm
Pod2018-03-11 at 14:08 #4063
Did you look into this? Is it a limitation of the kinects camera or can the range be increased somehow?
Pod2018-03-12 at 12:39 #4086
i don’t think it can work closer. if you want to make it work far away you might consider getting POI ball and put it on PS Move.2018-03-12 at 12:42 #4089
I wasn’t bothered about closer. I only did that as it gave the same error and I thought it might help you diagnose if there were issues.
What is a POI ball? Why will it help at range? Is it different to the glow balls on the moves already? Are they just not bright enough? I tried with the lights out and it didn’t make a difference.
Cheers2018-03-12 at 13:02 #4097
yes. they are less bright but you just calibrate different saturation range. it still works.2018-03-12 at 13:06 #4099
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