Homepage › Forums › Positional tracking – head and head trackers › Skeleton v light orb
- This topic has 15 replies, 2 voices, and was last updated 6 years, 1 month ago by Pod.
-
AuthorPosts
-
2018-02-05 at 11:03 #2931PodParticipant
Hey everyone.
Has anyone one got any feedback on how much one is better than the other for head tracking?
I’m currently using a 360 kinect for skeleton tracking but I’m wondering if its worth swapping to colour tracking instead to smooth it all the jitter and jumps.
(I’d still want skeleton tracking for my hands)Cheers
2018-02-15 at 20:44 #3346PodParticipantSo heres my feedback on Light v Skeleton
Light orb gives a much smoother movement however with my setup it has much less range than skeleton. Once I walk 3m from the kinect then it loses both my head light and my PsMove lights.
However for a seated experience then light is really the only option!So looks like I’ll use light orb for stuff like elite and skeleton for anything requiring room scale.
Cheers
Pod
2018-02-15 at 21:17 #3353Greg DriverKeymasterdid you look in colour calibration why colour is not tracked ?
is it too small or lost due colour filter ?2018-02-15 at 21:30 #3359PodParticipantOoh, not sure. My moves are charging atm. Will try again in a bit.
2018-02-15 at 22:57 #3375PodParticipantit just says error no points
2018-02-17 at 08:21 #3420PodParticipantI might try manually increasing the colour range. Maybe at 3m+ it’s just having trouble seeing the exact colour from the calibration.
I calibrated at 1m. Should I have calibrated from further back?2018-02-18 at 20:04 #3440PodParticipantGreg,
Can you take a look at these screen shots and advise? I’ve opened the range on all 3 values. But it still losses the orb at close and far range. At far range it tends to flicker in and out rather than just lose tracking altogether. In game this just means it jitters all over the shop which is unusable.
The first image is it correctly tracking. The second is a bit closer and the tracking has been lost.
Cheers
Pod
Attachments:
You must be logged in to view attached files.2018-02-27 at 09:38 #37302018-02-27 at 09:52 #3732Greg DriverKeymasterhi. sorry.
exactly how close and far it is? i will test.2018-02-27 at 10:02 #3733PodParticipant@greg
I can double check tonight but it was about 80cm-100cm in that image. At that range it can’t detect it all. Maybe that’s just too close.
However Once it gets about 4m away I get the same error message but it flickers between that and being detected constantly.I’m using a 360 kinect with a sunglasses lens over the camera. I tried Turing off the room lights but it didn’t have any effect.
Cheers
2018-02-27 at 20:46 #3739PodParticipant2018-03-11 at 14:08 #4063PodParticipantDid you look into this? Is it a limitation of the kinects camera or can the range be increased somehow?
Cheers
Pod
2018-03-12 at 12:39 #4086Greg DriverKeymasterhi.
i don’t think it can work closer. if you want to make it work far away you might consider getting POI ball and put it on PS Move.2018-03-12 at 12:42 #4089PodParticipantI wasn’t bothered about closer. I only did that as it gave the same error and I thought it might help you diagnose if there were issues.
What is a POI ball? Why will it help at range? Is it different to the glow balls on the moves already? Are they just not bright enough? I tried with the lights out and it didn’t make a difference.
Cheers
2018-03-12 at 13:02 #4097Greg DriverKeymasteryes. they are less bright but you just calibrate different saturation range. it still works.
2018-03-12 at 13:06 #4099 -
AuthorPosts
- You must be logged in to reply to this topic.