Viewing 16 posts - 1 through 16 (of 16 total)
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  • #2931
    PodPod
    Participant

    Hey everyone.

    Has anyone one got any feedback on how much one is better than the other for head tracking?
    I’m currently using a 360 kinect for skeleton tracking but I’m wondering if its worth swapping to colour tracking instead to smooth it all the jitter and jumps.
    (I’d still want skeleton tracking for my hands)

    Cheers

    #3346
    PodPod
    Participant

    So heres my feedback on Light v Skeleton

    Light orb gives a much smoother movement however with my setup it has much less range than skeleton. Once I walk 3m from the kinect then it loses both my head light and my PsMove lights.
    However for a seated experience then light is really the only option!

    So looks like I’ll use light orb for stuff like elite and skeleton for anything requiring room scale.

    Cheers

    Pod

    #3353
    Bla BlablaGreg Driver
    Keymaster

    did you look in colour calibration why colour is not tracked ?
    is it too small or lost due colour filter ?

    #3359
    PodPod
    Participant

    Ooh, not sure. My moves are charging atm. Will try again in a bit.

    #3375
    PodPod
    Participant

    it just says error no points

    #3420
    PodPod
    Participant

    I might try manually increasing the colour range. Maybe at 3m+ it’s just having trouble seeing the exact colour from the calibration.
    I calibrated at 1m. Should I have calibrated from further back?

    #3440
    PodPod
    Participant

    Greg,

    Can you take a look at these screen shots and advise? I’ve opened the range on all 3 values. But it still losses the orb at close and far range. At far range it tends to flicker in and out rather than just lose tracking altogether. In game this just means it jitters all over the shop which is unusable.

    The first image is it correctly tracking. The second is a bit closer and the tracking has been lost.

    Cheers

    Pod

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    #3730
    PodPod
    Participant

    @greg

    Hey Greg. Did you see this post? Any thoughts?

    #3732
    Bla BlablaGreg Driver
    Keymaster

    hi. sorry.
    exactly how close and far it is? i will test.

    #3733
    PodPod
    Participant

    @greg
    I can double check tonight but it was about 80cm-100cm in that image. At that range it can’t detect it all. Maybe that’s just too close.
    However Once it gets about 4m away I get the same error message but it flickers between that and being detected constantly.

    I’m using a 360 kinect with a sunglasses lens over the camera. I tried Turing off the room lights but it didn’t have any effect.

    Cheers

    #3739
    PodPod
    Participant

    @greg

    Ok I have exact values. It fails at closer than 45cm and further than 2m50cm

    Cheers

    Pod

    #4063
    PodPod
    Participant

    @Greg

    Did you look into this? Is it a limitation of the kinects camera or can the range be increased somehow?

    Cheers

    Pod

    #4086
    Bla BlablaGreg Driver
    Keymaster

    hi.
    i don’t think it can work closer. if you want to make it work far away you might consider getting POI ball and put it on PS Move.

    #4089
    PodPod
    Participant

    @greg

    I wasn’t bothered about closer. I only did that as it gave the same error and I thought it might help you diagnose if there were issues.

    What is a POI ball? Why will it help at range? Is it different to the glow balls on the moves already? Are they just not bright enough? I tried with the lights out and it didn’t make a difference.

    Cheers

    #4097
    Bla BlablaGreg Driver
    Keymaster

    yes. they are less bright but you just calibrate different saturation range. it still works.

    #4099
    PodPod
    Participant

    @greg

    Not sure that’ll help. The light ball I use for head tracking is dimmer than the move ones and has the same range. Is there a guide on what the values you can adjust are? I tried making them much wider but it didn’t appear to have any effect.

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