2018-01-21 at 10:17 #2402
In this release:
1. Fixed issue reported by some of you reported that body trackers are recognized by game as hand trackers.
2. Fixes to make buttons working Leap Motion or PS Move.
3. PseudoVive was replaced by Touch emulation (DK2 users) as even though names of headset was changed, game still could not detect buttons. Since this is new feature please let me know if you have any problems.
4. Vive controller rendered for Leap Motion. Before classic Vive controller was visible.
In case of any problems please post your question on forum.
Greg2018-01-21 at 12:30 #2417
Is Bluetooth stack of windows 10 ok for supporting a daydream controller (virtoba S1).
Mine appears to paired and connected in BT Device manager but while testing in the device test windows of DRIVER4VR, nothing.. ! The device is well listed but even the button state do not responds to action.
Any idea ? maybe try a different bluetooth stack ?
Eddy, Belgium.2018-01-21 at 13:26 #2419
yes i was using it quite often. they pair very easily but often have issues. so i need to either unpair and pair again, or reset putting pin in small hole between power up and down.2018-01-22 at 06:17 #2443danank92Participant
vr server stop working in few minutes ..any solution?2018-01-22 at 13:17 #2459Vini NessParticipant
I did this
Reinstall Driver4VR ver.220.127.116.11 (And Registre the Driver)
Install Drive4VR ver.18.104.22.168 (And Registre the Drive)
Works for me2018-01-22 at 13:51 #2460
can you try this build ?
https://drive.google.com/file/d/1uxOpRyl3XMkMwxzlpSjqNxRXBQJEFXrn/view?usp=sharing2018-01-22 at 16:09 #2466Vini NessParticipant
Greg, i tested this version and the 22.214.171.124 and i sent you an email
For me I could notice, that version 126.96.36.199 is with almost non-lag or high CPU usage with the color calibration2018-01-22 at 16:23 #2467
Still doing some tests with a Virtoba S1 daydream controller: No way…
I probably should do something wrong but without any kind of documentation, i can not go further…
The device connect in bluetooth, is seen by Driver4VR…but then…? What’s next ?
i attache 2 screen captures, i probably forgot some big step but as i said: with no documentation, no direction…. where can i go ?
PS: by the way, the device respond under android with a simple test tool. So it can connect and is not broken.2018-01-22 at 16:47 #2470
can you send me logs ?2018-01-22 at 17:21 #2472
can u try this version and send me logs as described here?2018-01-22 at 17:27 #2473
Here are the logs with 3.5.1.02018-01-22 at 17:33 #2478
With the 3.7.x you sent me above:
Virtoba S1 working in preview (driver4VR) 🙂
doing some tests in steam, keep you posted !
Eddy2018-01-22 at 17:37 #2479
i think you might not reinstalled build I send u. i can see version 3.5.1 in logs and should be 3.7.12018-01-22 at 17:46 #2482
Looks like Steam(VR) does not see my daydream (virtoba) pointer.
But in Driver4VR, preview, it working fine !
Do you need some logs with the 3.7.xx2018-01-22 at 17:53 #24862018-01-22 at 17:55 #2488
so previee started working ? but steam does not?2018-01-22 at 17:55 #2489
Steam logs with 3.7.1
Droid and earth VR : daydream controller does not appears.
but works in driver, preview controller.2018-01-22 at 17:56 #2494
right, looks like steam does not see anything. i ‘ll try rebooting everything and try again…2018-01-22 at 17:56 #2495
can you try assign again ?
can you tell me if it was not working before 3..7.1 ?2018-01-22 at 17:59 #2496
in the vrsettings you send me first time I can see that you did not selected head and hand tracking. you can try setting them to kinect/skeleton for example2018-01-22 at 18:07 #2497bad.booParticipant
I am not sure what steamvrsettings should we use?
I created a steamvrsettings when I configured psmovebridge, but I think this will not work with driver4vr. (I followed one of Daley videos on youtube, at that moment)2018-01-22 at 18:09 #2501
i am not saying you need create but that I can only see you don’t have any source of hand or head tracking. do you have head and hand controllers selected to kinect skeleton tracking ?
can you please send me logs as described here?2018-01-22 at 18:13 #2504
About daydream/virtoba-S1 controller:
It has never worked before i tried the 3.7.1
I’m using Vridge beta with Riftcat2 and moonlight latest android version.
Do i need to select some kind of handtracking in driver4vr for the daydream controller to work in steamVR ?2018-01-22 at 18:16 #2505
yes. you need select head and hand tracking. best start with kinect skeleton.2018-01-22 at 18:26 #2506
i don’t have any kinect hardware ! Headtracking is done by smartphone via Vridge.
Also, can you write if you reply to me or bad.boo ?
Eddy2018-01-22 at 18:31 #2507
ok. so you don’t have any tracking of head. there is also no way I can tell where your hands are because there is no device to track them. not sure if I can do anything right now for you. one thing that goes in my mind would be hard-coded position of controllers relative to current head position.
greg2018-01-22 at 18:31 #2508
Do i need to install Kinect SDK or Runtime ?
(i don’t have any kinect hw…)
Eddy2018-01-22 at 18:35 #2509
cross post.. 😉
Yes, nice idea !
Head tracking is working fine in STEAM VR with vridge and the sensors of my mobile phone (gyro and accelero).
So, all i need is the daydream pointer working 🙂
Eddy2018-01-22 at 18:38 #2510
in steam VR apps like EARTH-VR and Droid repair, i can move my head and look anywhere (360°)
but i have no way to interact with environment or 3d selection menu appearing…until i get that daydream ctrl working one way or another ?
Eddy2018-01-22 at 19:06 #2511
you can rotate head but it is stuck in space.
that is very interesting idea to provide static position of controller.
if you don’t have kinect then I am afraid installing sdk will not help.
can can probably play google earth. but in labs only teleport. and in droid repair you cannot move controller to anything.
that is how I think things are. if you have any idea how this can be done without any tracking device then let me know.2018-01-22 at 19:32 #2516
Oh yes, i see…. 🙁
So, what do i need to play a little bit, knowing i have a not-at-all-powerfull config ?
A kinect xbox 360 controller like this one:
and some illuminated balls ?
Do you have tuto or video, so i can learn a bit more on that ?
Eddy2018-01-22 at 20:01 #2517ABountyHunter123Participant
Previously I could select a setting at the bottom of the program where I could press a button, (grip,system and something else) then I would pick another thing to the left of it to “move” and be able to move myself with the button I assigned. Now it won’t do this. Sorry this is explained badly, I don’t have it in front of me currently.2018-01-22 at 20:07 #25192018-01-22 at 20:18 #2521ABountyHunter123Participant
Also have a question about the leg fixes and how it switches legs less. Is there a way that I can improve tracking of my feet without more kinects. (At this point there are too many wires I don’t want anymore.)2018-01-23 at 03:32 #2544bad.booParticipant
So far skeleton for head and hand works better, but I get some conflict at some point.
Not sure what is going on.
thanks for looking into that.2018-01-23 at 13:10 #2565
hope you did not waste too much time with my daydream problem. i’ll come back when i have the opportunity to get some kinect controller.
Eddy, Belgium.2018-01-23 at 19:41 #2605
I face similar issues with my (original) Daydream controller.
Today I installed the latest Driver4VR software.
In Windows 10 Bluetooth menu it is listed as paired (not connected!). Driver4VR recognizes it, but none of it’s input. The preview tab looks like in the image ecou2508 posted before.
Shouldn’t the controller’s button input be recognized without connecting the Kinect?
I also installed AntiMicro to see if the Daydream controller is recognized. Unfortunately it can’t see it at all.
It seems that for some reason the computer doesn’t want to accept the Daydream controller. Any idea how to fix this?
Next week I will get my Kinect and would be happy to use it with the daydream controller.2018-01-23 at 19:46 #2608
did you try unofficial build? i shared this on one thread and should address daydream problem even without kinect like you say.
2018-01-23 at 20:00 #2613
- This reply was modified 2 years, 10 months ago by Greg Driver.
I installed it but the results are the same. 🙁
My logfile is attached.2018-01-23 at 20:05 #2615
i does not look like you started driver using start button.2018-01-23 at 20:23 #2617
It keeps turning itself off after a few seconds. I guess it’s crashing.2018-01-23 at 20:50 #2620
i can see there is error in registration for notifications. can you pair device again and check? also send me logs.
2018-01-23 at 21:55 #2623
- This reply was modified 2 years, 10 months ago by Greg Driver.
I re-paired the controller and the logs look better. But I still can’t use it. The preview doesn’t show any reaction.
As I have no Kinect yet, but a Leap Motion, I set the tracking to Leap Motion and assigned the daydream controller to the left controller.2018-01-24 at 16:10 #2639
i can see in below logs you should be able to see it once
2018-01-23 22:31:07: Daydream Device (&1594dd15&) – test notification #1
2018-01-23 22:31:07: Daydream Device (&1594dd15&) – test notification #2
2018-01-23 22:31:07: Daydream Device (&1594dd15&) – test notification #3
2018-01-23 22:31:07: Daydream Device (&1594dd15&) – test notification #4
2018-01-23 22:31:07: Daydream Device (&1594dd15&) – test notification #5
but then at the very end execution it failed again
2018-01-23 22:39:48: Daydream Device (&1594dd15&) – error when registering for notifications: Unreachable
This can be en error in microsoft as they describe here
I occasionally have issue similar to yours but usually after restart it works. I tested original daydream and virtoba s1 on few machines.
Greg2018-01-24 at 20:21 #2652
It’s weird. It always fails at “Daydream Device (&1594dd15&) – error when registering for notifications: Unreachable”
I doubt that it is a Windows issue since you aren’t having this problem. Maybe I’ll just buy 2 5$ controllers and see if they work.2018-01-25 at 08:10 #2665
ok. i was planning to give a bit more features to vr gamepads cause they now only follow head. in week probably as i address few current issue.s2018-01-25 at 08:11 #2666
anyway i did reset of daydream really too often. it pairs quickly but 30% cases in bluetooth manager I can see info about driver error :/
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