2018-02-15 at 12:17 #3315
In this release:
– fix orientation of nolo devices when used as trackers
– use Wii Plus extension data to calculate Yaw but only when Kinect will detect Yaw more then 30 degree. What will allow make bigger angle and drift is recalibrated when you point again directly to Kinect.2018-02-15 at 16:28 #3322DesunyanParticipant
I can confirm that both rotational and positional tracking with Nolo VR finally works and does it really well! There is still slight rotational drifting issue when tracker can randomly start rotating from initial orientation. It happens very randomly – sometimes after 20 seconds and sometimes after 20 minutes. Currently in VRChat I fix this by changing avatar and recalibrating. Probably this is just Nolo issue but would be cool if there is a way to reset orientation of trackers to initial by pressing some key combination on controllers.2018-02-15 at 16:39 #3323
i noticed only tracker drifts.
you can fix this by double press of system button. or change avatar cause avatar takes relative values.
i also think it happens only on start but not sure.2018-02-19 at 15:23 #3459puluchParticipant
Hey, i’m trying this version with the leap motion kinect 360 and joy cons. The joy cons are detecting the position correctly but I can’t get any buttons to work. Any clue ?
For the record if it can help for anything, I needed to assign the right joy-con to the left controller and the left joycon to the right controller. Everytime I start driver4vr, the controllers are reversed 180° (but with the reset yaw button everything get back on tracks).2018-02-19 at 22:26 #3468
When using PsMoves, I find that pretty much all the face buttons (circle, triangle, square, X) seem to be unable to be held properly.
In Steam Home for instance if I hold down the button for the tutorial/guide window then it will flicker on and off every 0.5 seconds or so.
I’ve gone into the preview on driver4VR and its correctly reporting that the button is held down. As does the PSMoveService’s button test page.
In Arazona Sunshine it means I instantly teleport around etc.
Are you perhaps reporting the buttons as UP on any frames where the skeleton/LED cant be found or something similar? Or perhaps is that SteamVR’s doing on any frame it doesn’t get input data? (If so you could transmit the last known data?)
This doesn’t seem to occur for the trigger or action/touchpad button.
It makes using a lot of applications very difficult.
Pod2018-02-21 at 12:24 #3513
i will add extra logs to see what problem is.2018-03-02 at 18:40 #3839
@greg did you get anywhere with the flickering button issue? Were you able to replicate it?2018-03-02 at 19:48 #3840
yes. i tested but did not notice anything.
by flicker you mean press and unpress. yes ?2018-03-02 at 22:55 #3847
Yes but only in game. The d4vr config page and psmoves own config page was correctly reporting the buttons as held. It was only in game/steamvr home that I had the issue.
In steamvr home if you hold the button that brings up the tutorial pane it would turn on and off repeatedly. Did that not happen for you?
In arazona sunshine if I held the teleport button it would rapidly teleport me forward (it’s supposed to wait until you release the button)
Could this be an issue with psmove service itself?2018-03-03 at 20:45 #3897
(Btw, all of this was on 3.10.6)
I did a bit more testing today.
It would seem that the only button that exhibits this behaviour is the Menu button (Square on the right psmove).
P.s There are other oddities with Psmove integration though. The config screen says that both X and Circle are assigned to Grip. But for me Circle is actually assigned to Menu as well as Square. (all flipped on the left psmove obviously).
Also, theres still settings on the config screen that refuse to save. I now cant save the touchpad option, it always sets itself back to single press
Finally, sometimes the vive wands in VR do some odd things. Sometimes they disappear completely but only when I launch a game. Today, I had it where everytime I pressed the trigger the vive wand vanished.
P.s.s Have you considered a bug wall/database that we could view and see progress etc. You only replied here after I bumped it so I’d never have known you’d already looked at it and needed more info. Having a public facing progress system would help us report whats needed etc.2018-03-06 at 14:57 #3954
can you check if in this build buttons work properly? it should also save configuration settings each time.2018-03-06 at 22:39 #3997
Hooray! Thats fixed the menu button issue. Thanks for that
Sadly I can confirm that the saving issue is still there. Rotation angle and touchpad delay both save ok but Reverse rotation will only save if one of the other settings is also changed.
SteamVR Touchpad press doesnt save no matter what I change. Its always set to the single click setting.
Sadly Theres a bigger issue in this build. The rotation teleport position bug is back. As soon as I use the buttons to rotate me 90 degrees I’m teleported out of the steamVR house (into a wall this time). Any further rotations happen at that new spot.
Unlike last time it doesnt appear as if the room setup is being corrupted/wiped. It simply seems to think I’m in that world spot.
Touchpad press – Single click
angle – 90 Degrees
Rotation – Your location
Reverse – Yes
Touchpad delay – Yes
Paul2018-03-11 at 14:07 #40622018-03-12 at 12:40 #4087
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