2018-03-04 at 23:59 #3907aa1Participant
Is it possible for me to buy three ps3 move controllers, a kinect v2 and have it work for hip and leg tracking with rotational support?2018-03-06 at 13:44 #3948Greg DriverKeymaster
that is exactly what is possible 🙂2018-03-13 at 17:58 #4150djlindrive4vrParticipant
Bit of a warning since I just set up PS move with bad results.
Newer batches of the ps move controllers have the magnetometer disabled so calibrating to resolve drift that causes the controller to quickly become disoriented compared to its actual orientation is not possible. I could not find a way to re-enable this.
I tried out using the PS move controllers for the orientation for both my feet anyway. I was under the impression the Kinect with Driver4vr would track the leg and foot translations in space and the foot would only rotate according to the PS move controller orientation.
Using an anime avatar, I have the same issue that others have had where the feet balls are at the knees with the hip ball at the right position. In testing, I just rotated my foot with the PS move controller attached while keeping my leg as still as possible, but found that my entire leg started moving and thus quickly drifting to awkward positions like behind my head within a couple of seconds of moving around. Due to the drift, my foot at resting position ended up as my entire leg behind my back and over my head in game. I took off the PS move controller on my other foot and moved my leg around without it and the upper leg would move but the shin and foot would stay straight
I was hoping to find a way to extend the foot balls lower to match my feet while keeping my hips in its correct position in Driver4vr but was unable to find out how to do so if it was possible. Or to find a way to just make the foot rotate instead of moving my entire leg.
In the end, I found just the skeleton tracking to be better even if the body and legs orient themselves to the facing direction of the HMD. This is mostly because the drift is so messed up without any way to calibrate to fix it like every tutorial does but none of them have a warning about the new batches of ps move controllers with the magnetometer disabled since 2016.
2018-03-13 at 18:12 #4152djlindrive4vrParticipant
- This reply was modified 3 years, 3 months ago by djlindrive4vr.
I can’t seem to edit the above post but I forgot to mention that I got the ps4 motion controller just by going to a local store since they didn’t have the ps3 motion controller in stock.
Other forums mention that it is ps4 motion controllers that have the magnetometer disabled while the ps3 motion controllers have them enabled. I didn’t want to waste anymore money on uncertain results so I haven’t tried the ps3 motion controllers though since it would then cost more than if I went and got the HTC vive pucks with 100% 360 degree accurate tracking.
2018-03-13 at 19:59 #4157aa1Participant
- This reply was modified 3 years, 3 months ago by djlindrive4vr. Reason: grammar
I’m purchasing used ones from ebay so it: a unlikely they’re a newer batch, I’ll test it out myself and see how it is, for both color and tracked skeleton tracking2018-03-16 at 12:20 #4215Greg DriverKeymaster
i think psvr is using stereo camera to make correction for yaw.
i can do same actually for hand controllers because it already works for wii motion. but not sure about rest of body. perhaps foots will work as well if I can yaw from kinect. that would be really good if that worked.2020-10-01 at 02:41 #15906Telek OlsztynParticipant
When I set the body tracking to psmove after starting driver4vr it doesnt actually start the camera and there is no way to color calibrate and then calibrate for the position.
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