Movements not being relayed to game

Homepage Forums How-to and troubleshooting Movements not being relayed to game

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  • #1596
    CurtisVLCurtisVL
    Participant

    I have calibrated the Kinect, and it appears to work fine in the calibration menu, but doesn’t work at all in-game.

    Update: After trying some different methods, I can get the character to spawn in, but frozen in a t-pose.

    • This topic was modified 2 years, 11 months ago by CurtisVLCurtisVL.
    • This topic was modified 2 years, 11 months ago by CurtisVLCurtisVL.
    #1599
    CurtisVLCurtisVL
    Participant

    I am also having issues launching SteamVR, when starting SteamVR, it won’t launch the Oculus drivers, or Driver4VR, which causes SteamVR to say Not Ready and return error code 301.

    #1601
    CurtisVLCurtisVL
    Participant

    After more testing, I can now see white dots in-game, but my characters joints don’t snap to them. Am I missing something obvious?

    #2026
    haydendaws@live.comhaydendaws@live.com
    Participant

    Amazing that no one has found a solution to this, I want a refund.

    #2089
    ziddanziddan
    Participant

    If you are talking about VRchat:
    Stand inside your t-pose avatar so your spheres line up with where they should be, same with your hands and head, then click both triggers to “lock” the avatar onto you.

    EDIT: You need to move using the touchpad/stick once after locking for it to start working.

    It seems to lock tracked points onto the mesh, so if the t-pose model has its feet very close it can be very hard to get it right.

    I thinks thats because of how VRchat binds to trackers and not because of the driver.

    Havnt tried this yet but if one can get a model to work when imported and has its feet spread a bit, locking onto it might be easier.

    Another thing would be to talk to the VRchat people and understand exactly how it works.

    • This reply was modified 2 years, 10 months ago by ziddanziddan.
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