Kinect + pseye?

Homepage Forums General Kinect + pseye?

Viewing 3 posts - 1 through 3 (of 3 total)
  • Author
    Posts
  • #15029
    BabuBabu
    Participant

    I use a dk2 and 2 ps move and I use a kinect 360 for my hands but the tracking is very bad with a lot of lag, I see a lot of lag in the movements and sometimes it stops tracking, I also have 3 pseye at 70fps, I have less problems with those, only the tracking is not very accurate and it jumps, I wanted to know if I can use the pseye and the kinect at the same time to improve the tracking

    #15037
    Bla BlablaGreg Driver
    Keymaster

    there is no such way unfortunatley. i think 3 ps eye setup should work quite well.

    #15111
    sergiy botsmansersoft
    Participant

    Your ps-eye setup probably needs recalibration, some of your cameras may have moved (even a tenth of a milimeter affects it) and you have to carefully re-calibrate tracking poses in psmoveservice config.

    I recommend setting them all to 60fps, then doing all the psmoveservice calibrations (colors and poses) again then close psmoveservice and restart your pc to check if calibration actually sticks

    Also they may not be in wide-angle mode (turn each camera’s aperture clockwise to make sure it points at the blue dot) or may simply be not pointing low enough, or your cameras may be getting a false positive from another light-source in the room, or you simply got too many reflective surfaces in your play area

    My 4 ps eye setup is now very accurate and not shaky at all, but it took a lot of small tweaks and time on my part to get there, the only thing that bothers me now is the massive input delay as your hand movements are really not low-latency like on HTC vive or index.

    • This reply was modified 6 months ago by sergiy botsmansersoft.
Viewing 3 posts - 1 through 3 (of 3 total)
  • You must be logged in to reply to this topic.